What it does
- Deals 100% of the damage of the hit that caused it, spread over 15s, 10 ticks, one every 1.5s. Armour and resistances do not reduce it again.
- Each tick is multiplied by Bleed Damage Multiplier (yours) and Bleed Damage Dealt Multiplier (theirs).
- When it ends: removes Bleed Out.
Where it comes from
| Ability | How | Chance | Stacks |
|---|---|---|---|
| On hit | 5% | 1 stack | |
| Heavy attack | Always | 1 stack | |
| On hit | 25% | 1 stack | |
| On hit | 5% | 1 stack | |
| Heavy attack | 10% | 1 stack | |
| On hit | Always | 1 stack | |
| On hit | Always | 1 stack | |
| On hit | 3% | 1 stack | |
| Heavy attack | Always | 1 stack | |
| On hit | 5% | 1 stack |
How it ends
- It wears off after 15s.
- Cured by
Staunching Mixture and
Half Drunk Staunching Mixture. - Removed by
Status Restore Potion. - Dying removes it.
