EverlastWiki

Places

Everywhere you can stand in Everlast. Most of it is one open world; caves, dungeons and buildings are separate areas you reach through a door or an entrance.

The open world

PlaceRegionCreaturesPeopleGathering
OverworldAll of them334046

Caves and dungeons

Temples

PlaceRegionCreaturesPeopleGathering
Swamp Occultist TempleSouthern Swamp

Buildings

PlaceRegionCreaturesPeopleGathering
IndoorsNone3199

Every building shares one indoor area; the Indoors page lists all 35 rooms and who is in each.

Your estate

PlaceRegionCreaturesPeopleGathering
EstateNone237
Estate Indoor OverworldNone3

Named spots on the world map

Towns, landmarks and entrances the world map labels. They are part of the open world.

Kal Crossing: Bandit Fort, Combat Hall, Domaanziin Temple, Mount Overlook, Occultist Camp, Wesfil Castle

Badongerst: Apple Farm, Druid's Copse, Occultist Shrine, Old Watchtower, Quarry Office, South Fortress, The Great Graveyard, The Stone Garden, Windmill

Loima Shores: Loima Bandits Base

Southern Swamp: Monastery, Pirate's Hideaway, Swamp Village

Shimmering Kal: Dry Valley, Hickory Farm, Observatory Town Ruins, The Boiling Loid

Kirrin Moorne: Moorne Digsite, Moorne Fort, Moorne Gravesite, Moorne Head, Thrunk Encampment, Warden's Cabin