The open world
| Place | Region | Creatures | People | Gathering |
|---|---|---|---|---|
| Overworld | All of them | 33 | 40 | 46 |
Caves and dungeons
| Place | Region | Creatures | People | Gathering |
|---|---|---|---|---|
| Kal Mine | Kal Crossing | 9 | 8 | |
| Prison Quarry | Badongerst | |||
| Hidden Tunnels | Badongerst | 8 | 1 | 6 |
| Abyss | Kirrin Moorne | 8 | 2 | 7 |
| Swamp | Southern Swamp | 5 | ||
| Ancient Observatory | Shimmering Kal | 3 | 2 | |
| Mausoleum Dungeon | Badongerst |
Temples
| Place | Region | Creatures | People | Gathering |
|---|---|---|---|---|
| Swamp Occultist Temple | Southern Swamp |
Buildings
| Place | Region | Creatures | People | Gathering |
|---|---|---|---|---|
| Indoors | None | 3 | 19 | 9 |
Every building shares one indoor area; the Indoors page lists all 35 rooms and who is in each.
Your estate
| Place | Region | Creatures | People | Gathering |
|---|---|---|---|---|
| Estate | None | 2 | 3 | 7 |
| Estate Indoor Overworld | None | 3 |
Named spots on the world map
Towns, landmarks and entrances the world map labels. They are part of the open world.
Kal Crossing: Bandit Fort, Combat Hall, Domaanziin Temple, Mount Overlook, Occultist Camp, Wesfil Castle
Badongerst: Apple Farm, Druid's Copse, Occultist Shrine, Old Watchtower, Quarry Office, South Fortress, The Great Graveyard, The Stone Garden, Windmill
Loima Shores: Loima Bandits Base
Southern Swamp: Monastery, Pirate's Hideaway, Swamp Village
Shimmering Kal: Dry Valley, Hickory Farm, Observatory Town Ruins, The Boiling Loid
Kirrin Moorne: Moorne Digsite, Moorne Fort, Moorne Gravesite, Moorne Head, Thrunk Encampment, Warden's Cabin
