EverlastWiki

Regions

The world splits into six regions. Each has its own world events, and most have buildings you can help rebuild for the locals.

Kal CrossingBadongerstLoima ShoresSouthern SwampShimmering KalKirrin MoorneOpen on the map
Where the world map writes each region's name. Open the full map to explore.
  • Kal Crossing

    The game has no description of Kal Crossing yet.

    28 people, 24 creatures, 8 world events, 0 desolate zones

  • Badongerst

    Located in the valley just West of Kal Crossing, the people of Badongerst are still redeveloping the region after a war wiped most of the farmsteads of the region out nearly a hundred years ago.

    16 people, 27 creatures, 3 world events, 9 desolate zones

  • Loima Shores

    Along the shores of the Amperus Loima in the West lies the Loima Shores. A town is being built from scratch in this region, and the people there need help realizing their dream.

    1 person, 5 creatures, 0 world events, 0 desolate zones

  • Southern Swamp

    Far to the Southwest is the Southern Swamp, a dangerous stretch of hostile land where only the rugged survive. Between the village of Mirehaven and the Pirate's Hideout, there is always more to build.

    0 people, 14 creatures, 0 world events, 0 desolate zones

  • Shimmering Kal

    Just South of Kal Crossing is the Beautiful Shimmering kal, a wild region of rolling hills and lakes. Among the hills is a fortress in desperate need of repairs for both travelers, and the guards defending it.

    0 people, 11 creatures, 0 world events, 0 desolate zones

  • Kirrin Moorne

    The Kirrin Moorne divides South Umbardom from Northgaelia, and within it are a number of structures left to disrepair. Fixing these around the Moorne Checkpoint will help make the journey through the Moorne easier.

    15 people, 23 creatures, 6 world events, 0 desolate zones