How a roll works
When gear drops, it first rolls a quality. Better quality means stronger base stats, a higher sale price and more modifier lines. Crafted gear rolls its quality from your craft grade instead, with its own odds.
| Quality | Chance on a drop | Modifiers | Base stats | Value |
|---|---|---|---|---|
| Common | 84% | 0 | x1 | x1 |
| Uncommon | 9.5% | 2 | x1.1 | x1.5 |
| Rare | 4% | 3 | x1.15 | x2.2 |
| Epic | 2% | 4 | x1.2 | x3.5 |
| Legendary | 0.5% | 5 | x1.25 | x6 |
- Each line is picked by weight from the modifiers your item's slot allows. A heavier weight comes up more often.
- Every line rolls a tier from 1 to 4 with equal odds. Tier 5 values only appear on fixed modifiers.
- A modifier appears once per item, or twice if it can roll twice. When nothing is left to pick, the item gets fewer lines.
- Weapons that deal typed damage only roll damage modifiers for their own damage types. A slash weapon never rolls Increased Cold Damage. Modifiers without a damage type can roll on anything their slot allows.
- On a two-handed weapon, the modifiers it rolled count 1.5 times, rounded up: to the next 1% for percentages, to the next whole number otherwise. Fixed modifiers are not scaled, and the tooltip shows the unscaled number.
Magic find
Loot Quality Multiplier raises the odds of better quality on things you loot.
Every 0.2 of Loot Quality Multiplier above 1 is one point of bonus, up to 20 points at x5. Each point adds a fifth to the weight of Uncommon and better, so a bonus of 5 doubles their weight. Common's weight never changes, so its share shrinks as the others grow. Magic Find (Quality) on rings and necklaces raises the multiplier.
| Multiplier | Bonus | Common | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Yours | ||||||
| x1 | 0 | 84% | 9.5% | 4% | 2% | 0.5% |
| x1.2 | 1 | 81.4% | 11% | 4.65% | 2.33% | 0.58% |
| x1.4 | 2 | 78.9% | 12.5% | 5.26% | 2.63% | 0.66% |
| x1.6 | 3 | 76.6% | 13.9% | 5.84% | 2.92% | 0.73% |
| x1.8 | 4 | 74.5% | 15.2% | 6.38% | 3.19% | 0.8% |
| x2 | 5 | 72.4% | 16.4% | 6.9% | 3.45% | 0.86% |
| x3 | 10 | 63.6% | 21.6% | 9.09% | 4.55% | 1.14% |
| x5 | 20 | 51.2% | 29% | 12.2% | 6.1% | 1.52% |
All modifiers
Values as the item tooltip prints them, for tiers 1 to 4. Hover a name for the full tooltip line.
Modifiers that roll
| Modifier | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Slots | Weight |
|---|---|---|---|---|---|---|
| Bludgeon ResistanceFixed on Copper Helm (tier 1) | +1 | +2 | +3 | +4 | Head, Chest, Legs, Hands and Boots | 100 |
| Chance to Deflect: BleedBleed Reduction Chance6 attacks check Bleed Reduction Chance | +5% | +10% | +15% | +20% | Head, Chest, Legs, Hands and Boots | 50 |
| Chance to Deflect: BurnBurn Reduction ChanceNo attack in the game data checks Burn Reduction Chance yet, so this does nothing for now | +5% | +10% | +15% | +20% | Head, Chest, Legs, Hands and Boots | 50 |
| Chance to Deflect: ElectrifiedElectrified Reduction ChanceNo attack in the game data checks Electrified Reduction Chance yet, so this does nothing for now | +5% | +10% | +15% | +20% | Head, Chest, Legs, Hands and Boots | 50 |
| Chance to Deflect: FractureFracture Reduction Chance1 attack checks Fracture Reduction Chance | +5% | +10% | +15% | +20% | Head, Chest, Legs, Hands and Boots | 50 |
| Chance to Deflect: FreezeFreeze Reduction ChanceNo attack in the game data checks Freeze Reduction Chance yet, so this does nothing for now | +5% | +10% | +15% | +20% | Head, Chest, Legs, Hands and Boots | 50 |
| Chance to Deflect: WeaknessWeakness Reduction Chance1 attack checks Weakness Reduction Chance | +5% | +10% | +15% | +20% | Head, Chest, Legs, Hands and Boots | 50 |
| Chance to Inflict: BleedBleed Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Bleed Inflict Chance yet, so this does nothing for now | +1% | +2% | +4% | +6% | Main Hand | 50 |
| Chance to Inflict: BurnBurn Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Burn Inflict Chance yet, so this does nothing for now | +1% | +2% | +4% | +6% | Main Hand | 50 |
| Chance to Inflict: ElectrifiedElectrified Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Electrified Inflict Chance yet, so this does nothing for now | +1% | +2% | +4% | +6% | Main Hand | 50 |
| Chance to Inflict: FractureFracture Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Fracture Inflict Chance yet, so this does nothing for now | +1% | +2% | +4% | +6% | Main Hand | 50 |
| Chance to Inflict: FreezeFreeze Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Freeze Inflict Chance yet, so this does nothing for now | +1% | +2% | +4% | +6% | Main Hand | 50 |
| Chance to Inflict: PoisonPoison Inflict ChanceCan roll twice on one itemTwo-handed: +8% / +16% / +31% / +45%No attack in the game data checks Poison Inflict Chance yet, so this does nothing for now | +5% | +10% | +20% | +30% | Main Hand | 50 |
| Chance to Inflict: WeaknessWeakness Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Weakness Inflict Chance yet, so this does nothing for now | +1% | +2% | +4% | +6% | Main Hand | 50 |
| Cold Resistance | +1 | +2 | +3 | +4 | Head, Chest, Legs, Hands and Boots | 100 |
| Crit Chance IncreaseCritical Hit ChanceTwo-handed: +3% / +6% / +11% / +16% | +2% | +4% | +7% | +10% | Main Hand and Off Hand | 100 |
| Crit Damage BonusCritical Hit Damage MultiplierTwo-handed: +113% / +150% / +188% / +225% | +75% | +100% | +125% | +150% | Main Hand | 100 |
| Electrified Timer BonusElectrified Potency MultiplierTwo-handed: +16% / +31% / +53% / +75% | +10% | +20% | +35% | +50% | Main Hand | 50 |
| Energy Resistance | +1 | +2 | +3 | +4 | Head, Chest, Legs, Hands and Boots | 100 |
| Faster FreezingFreeze Damage Dealt MultiplierTwo-handed: +16% / +31% / +53% / +75% | +10% | +20% | +35% | +50% | Main Hand | 50 |
| Fracturing BonusFracture Potency MultiplierTwo-handed: +16% / +31% / +53% / +75% | +10% | +20% | +35% | +50% | Main Hand | 50 |
| Healing Effectiveness IncreaseFood Healing Multiplier and Ichor Healing Multiplier | +3% | +6% | +10% | +15% | Head, Chest, Legs, Hands and Boots | 100 |
| Heat Resistance | +1 | +2 | +3 | +4 | Head, Chest, Legs, Hands and Boots | 100 |
| Increase Heavy Attack DamageHeavy Attack Damage MultiplierTwo-handed: +16% / +31% / +45% / +61% | +10% | +20% | +30% | +40% | Main Hand | 100 |
| Increase Light Attack DamageLight Attack Damage MultiplierTwo-handed: +16% / +31% / +45% / +61% | +10% | +20% | +30% | +40% | Main Hand | 100 |
| Increased Bleed DamageBleed Damage Dealt MultiplierTwo-handed: +8% / +16% / +23% / +38% | +5% | +10% | +15% | +25% | Main Hand | 50 |
| Increased Block Damage CapBlock Damage Cap MultiplierCan roll twice on one itemTwo-handed: +3% / +6% / +11% / +16% | +2% | +4% | +7% | +10% | Main Hand and Off Hand | 100 |
| Increased Bludgeon DamageBludgeon DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9 | +1 | +2 | +4 | +6 | Main Hand | 100 |
| Increased Burn DamageBurn Damage Dealt MultiplierTwo-handed: +8% / +16% / +23% / +38% | +5% | +10% | +15% | +25% | Main Hand | 50 |
| Increased Cold DamageCold DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9 | +1 | +2 | +4 | +6 | Main Hand | 100 |
| Increased Energy DamageEnergy DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9 | +1 | +2 | +4 | +6 | Main Hand | 100 |
| Increased Health RegenerationBonus Health Regeneration | +2 | +3 | +5 | +8 | Ring and Neck | 100 |
| Increased Heat DamageHeat DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9 | +1 | +2 | +4 | +6 | Main Hand | 100 |
| Increased Maximum StaminaBonus Max Stamina | +5 | +10 | +15 | +20 | Head, Chest, Legs, Hands and Boots | 100 |
| Increased Movement SpeedMovement Speed MultiplierLegendary items only | +1% | +2% | +3% | +4% | Boots | 100 |
| Increased Pierce DamagePierce DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9 | +1 | +2 | +4 | +6 | Main Hand | 100 |
| Increased Slash DamageSlash DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9 | +1 | +2 | +4 | +6 | Main Hand | 100 |
| Increased Stamina RegenerationBase Stamina Regeneration Rate | +1 | +2 | +3 | +4 | Head, Chest, Legs, Hands and Boots | 100 |
| Magic Find (Quality)Loot Quality Multiplier | +20% | +40% | +60% | +80% | Neck and Ring | 100 |
| Magic Find (Quantity)Loot Quantity Multiplier | +10% | +20% | +30% | +40% | Neck and Ring | 100 |
| Parry Damage IncreaseParry Stamina Damage Dealt MultiplierTwo-handed: +16% / +31% / +45% / +61% | +10% | +20% | +30% | +40% | Main Hand and Off Hand | 100 |
| Pierce Resistance | +1 | +2 | +3 | +4 | Head, Chest, Legs, Hands and Boots | 100 |
| Potion Efficacy | +3% | +6% | +10% | +15% | Head, Chest, Legs, Hands and Boots | 100 |
| Slash Resistance | +1 | +2 | +3 | +4 | Head, Chest, Legs, Hands and Boots | 100 |
| Stamina Use ReductionAbility Stamina Cost ReductionTwo-handed: +8% / +16% / +31% / +45%No attack in the game data checks Ability Stamina Cost Reduction yet, so this does nothing for now | +5% | +10% | +20% | +30% | Main Hand and Off Hand | 100 |
| to Arcana SkillArcana Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Artisan SkillArtisan Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Cooking SkillCooking Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Defence SkillDefence Level Multiplier | +2% | +4% | +7% | +10% | Off Hand, Neck and Ring | 20 |
| to Dexterity SkillDexterity Level MultiplierTwo-handed: +3% / +6% / +11% / +16% | +2% | +4% | +7% | +10% | Main Hand, Off Hand, Neck and Ring | 20 |
| to Fishing SkillFishing Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Forging SkillForging Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Mining SkillMining Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Occultism SkillOccultism Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Ranged SkillRanged Level MultiplierTwo-handed: +3% / +6% / +11% / +16% | +2% | +4% | +7% | +10% | Main Hand, Off Hand, Neck and Ring | 20 |
| to Sorcery SkillSorcery Level MultiplierTwo-handed: +3% / +6% / +11% / +16% | +2% | +4% | +7% | +10% | Main Hand, Off Hand, Neck and Ring | 20 |
| to Strength SkillStrength Level MultiplierTwo-handed: +3% / +6% / +11% / +16% | +2% | +4% | +7% | +10% | Main Hand, Off Hand, Neck and Ring | 20 |
| to Survival SkillSurvival Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| to Vitality SkillVitality Level Multiplier | +2% | +4% | +7% | +10% | Chest, Off Hand, Neck and Ring | 20 |
| to Woodcutting SkillWoodcutting Level Multiplier | +2% | +4% | +7% | +10% | Head, Hands, Neck and Ring | 20 |
| Vampiric WeaponLife StealTwo-handed: +8% / +16% / +23% / +31% | +5% | +10% | +15% | +20% | Main Hand | 100 |
| Weakness Stack BonusWeakness Extra Stack ChanceTwo-handed: +8% / +16% / +31% / +45% | +5% | +10% | +20% | +30% | Main Hand | 50 |
Fixed only
These never roll. They only appear as fixed lines on the items listed, at the tier shown.
| Modifier | Tier 1 | Tier 2 | Tier 3 | Tier 4 | Tier 5 | Slots |
|---|---|---|---|---|---|---|
| Global Damage ReductionNo item carries it. | +4% | +8% | +12% | +16% | +20% | Head, Chest, Legs, Hands, Boots and Back |
| Increased DamageGlobal Damage MultiplierNo item carries it. | +4% | +8% | +12% | +16% | +20% | Main Hand and Off Hand |
| to Slayer SkillSlayer Level MultiplierNo item carries it. | +2% | +4% | +7% | +10% | +10% | Neck and Ring |
Odds by slot
"Per pick" is the chance of one line being this modifier while nothing is used up yet. The quality columns are the chance it shows up at least once on a freshly rolled item of that quality, worked out over every possible order of picks.
Items: Copper Helm, Iron Helm, Steel Helm, Morion Helm and 10 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Bludgeon Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Cold Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Energy Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Healing Effectiveness Increase | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Heat Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Increased Maximum Stamina | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Increased Stamina Regeneration | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Pierce Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Potion Efficacy | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Slash Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Chance to Deflect: Bleed | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Burn | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Electrified | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Fracture | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Freeze | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Weakness | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| to Arcana Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Artisan Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Cooking Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Fishing Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Forging Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Mining Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Occultism Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Survival Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Woodcutting Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
Items: Copper Platebody, Iron Platebody, Steel Platebody, Morion Platebody and 8 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Bludgeon Resistance | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Cold Resistance | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Energy Resistance | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Healing Effectiveness Increase | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Heat Resistance | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Increased Maximum Stamina | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Increased Stamina Regeneration | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Pierce Resistance | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Potion Efficacy | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Slash Resistance | 100 | 7.58% | 15.1% | 22.5% | 29.8% | 37% |
| Chance to Deflect: Bleed | 50 | 3.79% | 7.7% | 11.7% | 15.9% | 20.3% |
| Chance to Deflect: Burn | 50 | 3.79% | 7.7% | 11.7% | 15.9% | 20.3% |
| Chance to Deflect: Electrified | 50 | 3.79% | 7.7% | 11.7% | 15.9% | 20.3% |
| Chance to Deflect: Fracture | 50 | 3.79% | 7.7% | 11.7% | 15.9% | 20.3% |
| Chance to Deflect: Freeze | 50 | 3.79% | 7.7% | 11.7% | 15.9% | 20.3% |
| Chance to Deflect: Weakness | 50 | 3.79% | 7.7% | 11.7% | 15.9% | 20.3% |
| to Vitality Skill | 20 | 1.52% | 3.11% | 4.81% | 6.62% | 8.55% |
Items: Copper Platelegs, Iron Platelegs, Steel Platelegs, Morion Platelegs and 8 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Bludgeon Resistance | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Cold Resistance | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Energy Resistance | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Healing Effectiveness Increase | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Heat Resistance | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Increased Maximum Stamina | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Increased Stamina Regeneration | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Pierce Resistance | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Potion Efficacy | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Slash Resistance | 100 | 7.69% | 15.3% | 22.8% | 30.3% | 37.6% |
| Chance to Deflect: Bleed | 50 | 3.85% | 7.82% | 11.9% | 16.2% | 20.7% |
| Chance to Deflect: Burn | 50 | 3.85% | 7.82% | 11.9% | 16.2% | 20.7% |
| Chance to Deflect: Electrified | 50 | 3.85% | 7.82% | 11.9% | 16.2% | 20.7% |
| Chance to Deflect: Fracture | 50 | 3.85% | 7.82% | 11.9% | 16.2% | 20.7% |
| Chance to Deflect: Freeze | 50 | 3.85% | 7.82% | 11.9% | 16.2% | 20.7% |
| Chance to Deflect: Weakness | 50 | 3.85% | 7.82% | 11.9% | 16.2% | 20.7% |
Items: Copper Gauntlets, Iron Gauntlets, Steel Gauntlets, Morion Gauntlets and 8 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Bludgeon Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Cold Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Energy Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Healing Effectiveness Increase | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Heat Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Increased Maximum Stamina | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Increased Stamina Regeneration | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Pierce Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Potion Efficacy | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Slash Resistance | 100 | 6.76% | 13.4% | 20% | 26.4% | 32.7% |
| Chance to Deflect: Bleed | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Burn | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Electrified | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Fracture | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Freeze | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| Chance to Deflect: Weakness | 50 | 3.38% | 6.83% | 10.4% | 14% | 17.7% |
| to Arcana Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Artisan Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Cooking Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Fishing Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Forging Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Mining Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Occultism Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Survival Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
| to Woodcutting Skill | 20 | 1.35% | 2.76% | 4.24% | 5.79% | 7.41% |
Items: Copper Greaves, Iron Greaves, Steel Greaves, Morion Greaves and 9 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Bludgeon Resistance | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Cold Resistance | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Energy Resistance | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Healing Effectiveness Increase | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Heat Resistance | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Increased Maximum Stamina | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Increased Movement Speed | 100 | 7.14% Legendary | 35% | |||
| Increased Stamina Regeneration | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Pierce Resistance | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Potion Efficacy | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Slash Resistance | 100 | 7.69% / 7.14% Legendary | 15.3% | 22.8% | 30.3% | 35% |
| Chance to Deflect: Bleed | 50 | 3.85% / 3.57% Legendary | 7.82% | 11.9% | 16.2% | 19.1% |
| Chance to Deflect: Burn | 50 | 3.85% / 3.57% Legendary | 7.82% | 11.9% | 16.2% | 19.1% |
| Chance to Deflect: Electrified | 50 | 3.85% / 3.57% Legendary | 7.82% | 11.9% | 16.2% | 19.1% |
| Chance to Deflect: Fracture | 50 | 3.85% / 3.57% Legendary | 7.82% | 11.9% | 16.2% | 19.1% |
| Chance to Deflect: Freeze | 50 | 3.85% / 3.57% Legendary | 7.82% | 11.9% | 16.2% | 19.1% |
| Chance to Deflect: Weakness | 50 | 3.85% / 3.57% Legendary | 7.82% | 11.9% | 16.2% | 19.1% |
Items: Silver Necklace, Opal Amulet, Topaz Amulet, Gold Necklace and 14 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Increased Health Regeneration | 100 | 16.7% | 32% | 45.7% | 57.7% | 68% |
| Magic Find (Quality) | 100 | 16.7% | 32% | 45.7% | 57.7% | 68% |
| Magic Find (Quantity) | 100 | 16.7% | 32% | 45.7% | 57.7% | 68% |
| to Arcana Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Artisan Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Cooking Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Defence Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Dexterity Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Fishing Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Forging Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Mining Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Occultism Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Ranged Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Sorcery Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Strength Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Survival Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Vitality Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Woodcutting Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
Items: Cloth Cape, Leather Cape, Iron Cape and Steel Cape.
Nothing can roll here. These items still roll a quality, which raises their base stats and value, but they never get modifiers.
Items: Silver Ring, Opal Ring, Topaz Ring, Gold Ring and 13 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Increased Health Regeneration | 100 | 16.7% | 32% | 45.7% | 57.7% | 68% |
| Magic Find (Quality) | 100 | 16.7% | 32% | 45.7% | 57.7% | 68% |
| Magic Find (Quantity) | 100 | 16.7% | 32% | 45.7% | 57.7% | 68% |
| to Arcana Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Artisan Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Cooking Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Defence Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Dexterity Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Fishing Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Forging Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Mining Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Occultism Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Ranged Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Sorcery Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Strength Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Survival Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Vitality Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
| to Woodcutting Skill | 20 | 3.33% | 6.94% | 10.9% | 15.1% | 19.7% |
No typed damage
Items: Small Fishing Net, Fishing Rod, Ash Shortbow, Energy Battlestaff and 6 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 4.69% | 9.25% | 13.7% | 18% | 22.1% |
| Crit Damage Bonus | 100 | 4.69% | 9.25% | 13.7% | 18% | 22.1% |
| Increase Heavy Attack Damage | 100 | 4.69% | 9.25% | 13.7% | 18% | 22.1% |
| Increase Light Attack Damage | 100 | 4.69% | 9.25% | 13.7% | 18% | 22.1% |
| Increased Block Damage Cap (can roll twice) | 100 | 4.69% | 9.26% | 13.7% | 18% | 22.2% |
| Increased Bludgeon Damage (can roll twice) | 100 | 4.69% | 9.26% | 13.7% | 18% | 22.2% |
| Increased Cold Damage (can roll twice) | 100 | 4.69% | 9.26% | 13.7% | 18% | 22.2% |
| Increased Energy Damage (can roll twice) | 100 | 4.69% | 9.26% | 13.7% | 18% | 22.2% |
| Increased Heat Damage (can roll twice) | 100 | 4.69% | 9.26% | 13.7% | 18% | 22.2% |
| Increased Pierce Damage (can roll twice) | 100 | 4.69% | 9.26% | 13.7% | 18% | 22.2% |
| Increased Slash Damage (can roll twice) | 100 | 4.69% | 9.26% | 13.7% | 18% | 22.2% |
| Parry Damage Increase | 100 | 4.69% | 9.25% | 13.7% | 18% | 22.1% |
| Stamina Use Reduction | 100 | 4.69% | 9.25% | 13.7% | 18% | 22.1% |
| Vampiric Weapon | 100 | 4.69% | 9.25% | 13.7% | 18% | 22.1% |
| Chance to Inflict: Bleed (can roll twice) | 50 | 2.35% | 4.69% | 7.02% | 9.34% | 11.7% |
| Chance to Inflict: Burn (can roll twice) | 50 | 2.35% | 4.69% | 7.02% | 9.34% | 11.7% |
| Chance to Inflict: Electrified (can roll twice) | 50 | 2.35% | 4.69% | 7.02% | 9.34% | 11.7% |
| Chance to Inflict: Fracture (can roll twice) | 50 | 2.35% | 4.69% | 7.02% | 9.34% | 11.7% |
| Chance to Inflict: Freeze (can roll twice) | 50 | 2.35% | 4.69% | 7.02% | 9.34% | 11.7% |
| Chance to Inflict: Poison (can roll twice) | 50 | 2.35% | 4.69% | 7.02% | 9.34% | 11.7% |
| Chance to Inflict: Weakness (can roll twice) | 50 | 2.35% | 4.69% | 7.02% | 9.34% | 11.7% |
| Electrified Timer Bonus | 50 | 2.35% | 4.69% | 7.01% | 9.33% | 11.6% |
| Faster Freezing | 50 | 2.35% | 4.69% | 7.01% | 9.33% | 11.6% |
| Fracturing Bonus | 50 | 2.35% | 4.69% | 7.01% | 9.33% | 11.6% |
| Increased Bleed Damage | 50 | 2.35% | 4.69% | 7.01% | 9.33% | 11.6% |
| Increased Burn Damage | 50 | 2.35% | 4.69% | 7.01% | 9.33% | 11.6% |
| Weakness Stack Bonus | 50 | 2.35% | 4.69% | 7.01% | 9.33% | 11.6% |
| to Dexterity Skill | 20 | 0.94% | 1.89% | 2.85% | 3.82% | 4.8% |
| to Ranged Skill | 20 | 0.94% | 1.89% | 2.85% | 3.82% | 4.8% |
| to Sorcery Skill | 20 | 0.94% | 1.89% | 2.85% | 3.82% | 4.8% |
| to Strength Skill | 20 | 0.94% | 1.89% | 2.85% | 3.82% | 4.8% |
Bludgeon damage
Items: Copper Mace, Iron Mace, Steel Mace and Morion Mace.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Crit Damage Bonus | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Heavy Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Light Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increased Block Damage Cap (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Increased Bludgeon Damage (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Parry Damage Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Stamina Use Reduction | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Vampiric Weapon | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Chance to Inflict: Fracture (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Chance to Inflict: Poison (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Fracturing Bonus | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Increased Bleed Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Increased Burn Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| to Dexterity Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Ranged Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Sorcery Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Strength Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
Cold damage
Items: Cold Battlestaff and Cold Mystical Battlestaff.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Crit Damage Bonus | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Heavy Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Light Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increased Block Damage Cap (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Increased Cold Damage (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Parry Damage Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Stamina Use Reduction | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Vampiric Weapon | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Chance to Inflict: Freeze (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Chance to Inflict: Poison (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Faster Freezing | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Increased Bleed Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Increased Burn Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| to Dexterity Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Ranged Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Sorcery Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Strength Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
Energy damage
Item: Energy Mystical Battlestaff.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Crit Damage Bonus | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Heavy Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Light Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increased Block Damage Cap (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Increased Energy Damage (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Parry Damage Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Stamina Use Reduction | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Vampiric Weapon | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Chance to Inflict: Electrified (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Chance to Inflict: Poison (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Electrified Timer Bonus | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Increased Bleed Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Increased Burn Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| to Dexterity Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Ranged Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Sorcery Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Strength Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
Heat damage
Items: Heat Battlestaff and Heat Mystical Battlestaff.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Crit Damage Bonus | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Increase Heavy Attack Damage | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Increase Light Attack Damage | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Increased Block Damage Cap (can roll twice) | 100 | 8.47% | 16.7% | 24.8% | 32.6% | 40.1% |
| Increased Heat Damage (can roll twice) | 100 | 8.47% | 16.7% | 24.8% | 32.6% | 40.1% |
| Parry Damage Increase | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Stamina Use Reduction | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Vampiric Weapon | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Chance to Inflict: Burn (can roll twice) | 50 | 4.24% | 8.55% | 12.9% | 17.4% | 22% |
| Chance to Inflict: Poison (can roll twice) | 50 | 4.24% | 8.55% | 12.9% | 17.4% | 22% |
| Increased Bleed Damage | 50 | 4.24% | 8.54% | 12.9% | 17.4% | 21.9% |
| Increased Burn Damage | 50 | 4.24% | 8.54% | 12.9% | 17.4% | 21.9% |
| to Dexterity Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
| to Ranged Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
| to Sorcery Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
| to Strength Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
Pierce damage
Items: Copper Spear, Iron Spear, Steel Spear, Morion Spear and 8 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Crit Damage Bonus | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Heavy Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increase Light Attack Damage | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Increased Block Damage Cap (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Increased Pierce Damage (can roll twice) | 100 | 8.13% | 16.1% | 23.8% | 31.3% | 38.5% |
| Parry Damage Increase | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Stamina Use Reduction | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Vampiric Weapon | 100 | 8.13% | 16% | 23.6% | 30.9% | 38% |
| Chance to Inflict: Poison (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Chance to Inflict: Weakness (can roll twice) | 50 | 4.07% | 8.19% | 12.4% | 16.7% | 21% |
| Increased Bleed Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Increased Burn Damage | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| Weakness Stack Bonus | 50 | 4.07% | 8.19% | 12.4% | 16.6% | 20.9% |
| to Dexterity Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Ranged Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Sorcery Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
| to Strength Skill | 20 | 1.63% | 3.32% | 5.08% | 6.92% | 8.85% |
Slash damage
Items: Copper Axe, Iron Axe, Iron Greatsword, Steel Axe and 4 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Crit Damage Bonus | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Increase Heavy Attack Damage | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Increase Light Attack Damage | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Increased Block Damage Cap (can roll twice) | 100 | 8.47% | 16.7% | 24.8% | 32.6% | 40.1% |
| Increased Slash Damage (can roll twice) | 100 | 8.47% | 16.7% | 24.8% | 32.6% | 40.1% |
| Parry Damage Increase | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Stamina Use Reduction | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Vampiric Weapon | 100 | 8.47% | 16.7% | 24.6% | 32.2% | 39.5% |
| Chance to Inflict: Bleed (can roll twice) | 50 | 4.24% | 8.55% | 12.9% | 17.4% | 22% |
| Chance to Inflict: Poison (can roll twice) | 50 | 4.24% | 8.55% | 12.9% | 17.4% | 22% |
| Increased Bleed Damage | 50 | 4.24% | 8.54% | 12.9% | 17.4% | 21.9% |
| Increased Burn Damage | 50 | 4.24% | 8.54% | 12.9% | 17.4% | 21.9% |
| to Dexterity Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
| to Ranged Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
| to Sorcery Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
| to Strength Skill | 20 | 1.69% | 3.46% | 5.31% | 7.24% | 9.28% |
Cold and Energy damage
Item: Willow Wand.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Crit Damage Bonus | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Increase Heavy Attack Damage | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Increase Light Attack Damage | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Increased Block Damage Cap (can roll twice) | 100 | 6.99% | 13.8% | 20.4% | 26.8% | 33% |
| Increased Cold Damage (can roll twice) | 100 | 6.99% | 13.8% | 20.4% | 26.8% | 33% |
| Increased Energy Damage (can roll twice) | 100 | 6.99% | 13.8% | 20.4% | 26.8% | 33% |
| Parry Damage Increase | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Stamina Use Reduction | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Vampiric Weapon | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Chance to Inflict: Electrified (can roll twice) | 50 | 3.5% | 7.02% | 10.6% | 14.2% | 17.8% |
| Chance to Inflict: Freeze (can roll twice) | 50 | 3.5% | 7.02% | 10.6% | 14.2% | 17.8% |
| Chance to Inflict: Poison (can roll twice) | 50 | 3.5% | 7.02% | 10.6% | 14.2% | 17.8% |
| Electrified Timer Bonus | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| Faster Freezing | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| Increased Bleed Damage | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| Increased Burn Damage | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| to Dexterity Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
| to Ranged Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
| to Sorcery Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
| to Strength Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
Heat and Energy damage
Item: Maple Wand.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Crit Damage Bonus | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Increase Heavy Attack Damage | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Increase Light Attack Damage | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Increased Block Damage Cap (can roll twice) | 100 | 7.25% | 14.3% | 21.1% | 27.7% | 34.1% |
| Increased Energy Damage (can roll twice) | 100 | 7.25% | 14.3% | 21.1% | 27.7% | 34.1% |
| Increased Heat Damage (can roll twice) | 100 | 7.25% | 14.3% | 21.1% | 27.7% | 34.1% |
| Parry Damage Increase | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Stamina Use Reduction | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Vampiric Weapon | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Chance to Inflict: Burn (can roll twice) | 50 | 3.62% | 7.28% | 11% | 14.7% | 18.4% |
| Chance to Inflict: Electrified (can roll twice) | 50 | 3.62% | 7.28% | 11% | 14.7% | 18.4% |
| Chance to Inflict: Poison (can roll twice) | 50 | 3.62% | 7.28% | 11% | 14.7% | 18.4% |
| Electrified Timer Bonus | 50 | 3.62% | 7.27% | 10.9% | 14.6% | 18.4% |
| Increased Bleed Damage | 50 | 3.62% | 7.27% | 10.9% | 14.6% | 18.4% |
| Increased Burn Damage | 50 | 3.62% | 7.27% | 10.9% | 14.6% | 18.4% |
| to Dexterity Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
| to Ranged Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
| to Sorcery Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
| to Strength Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
Pierce and Bludgeon damage
Items: Copper Pickaxe, Iron Pickaxe, Steel Pickaxe and Morion Pickaxe.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Crit Damage Bonus | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Increase Heavy Attack Damage | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Increase Light Attack Damage | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Increased Block Damage Cap (can roll twice) | 100 | 6.99% | 13.8% | 20.4% | 26.8% | 33% |
| Increased Bludgeon Damage (can roll twice) | 100 | 6.99% | 13.8% | 20.4% | 26.8% | 33% |
| Increased Pierce Damage (can roll twice) | 100 | 6.99% | 13.8% | 20.4% | 26.8% | 33% |
| Parry Damage Increase | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Stamina Use Reduction | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Vampiric Weapon | 100 | 6.99% | 13.8% | 20.3% | 26.6% | 32.7% |
| Chance to Inflict: Fracture (can roll twice) | 50 | 3.5% | 7.02% | 10.6% | 14.2% | 17.8% |
| Chance to Inflict: Poison (can roll twice) | 50 | 3.5% | 7.02% | 10.6% | 14.2% | 17.8% |
| Chance to Inflict: Weakness (can roll twice) | 50 | 3.5% | 7.02% | 10.6% | 14.2% | 17.8% |
| Fracturing Bonus | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| Increased Bleed Damage | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| Increased Burn Damage | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| Weakness Stack Bonus | 50 | 3.5% | 7.02% | 10.6% | 14.1% | 17.7% |
| to Dexterity Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
| to Ranged Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
| to Sorcery Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
| to Strength Skill | 20 | 1.4% | 2.84% | 4.32% | 5.85% | 7.42% |
Slash and Pierce damage
Item: Copper Greatsword.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Crit Damage Bonus | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Increase Heavy Attack Damage | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Increase Light Attack Damage | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Increased Block Damage Cap (can roll twice) | 100 | 7.25% | 14.3% | 21.1% | 27.7% | 34.1% |
| Increased Pierce Damage (can roll twice) | 100 | 7.25% | 14.3% | 21.1% | 27.7% | 34.1% |
| Increased Slash Damage (can roll twice) | 100 | 7.25% | 14.3% | 21.1% | 27.7% | 34.1% |
| Parry Damage Increase | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Stamina Use Reduction | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Vampiric Weapon | 100 | 7.25% | 14.2% | 21% | 27.5% | 33.8% |
| Chance to Inflict: Bleed (can roll twice) | 50 | 3.62% | 7.28% | 11% | 14.7% | 18.4% |
| Chance to Inflict: Poison (can roll twice) | 50 | 3.62% | 7.28% | 11% | 14.7% | 18.4% |
| Chance to Inflict: Weakness (can roll twice) | 50 | 3.62% | 7.28% | 11% | 14.7% | 18.4% |
| Increased Bleed Damage | 50 | 3.62% | 7.27% | 10.9% | 14.6% | 18.4% |
| Increased Burn Damage | 50 | 3.62% | 7.27% | 10.9% | 14.6% | 18.4% |
| Weakness Stack Bonus | 50 | 3.62% | 7.27% | 10.9% | 14.6% | 18.4% |
| to Dexterity Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
| to Ranged Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
| to Sorcery Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
| to Strength Skill | 20 | 1.45% | 2.94% | 4.48% | 6.07% | 7.72% |
Heat, Cold and Energy damage
Items: Poplar Wand and Poplar Staff.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Crit Damage Bonus | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Increase Heavy Attack Damage | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Increase Light Attack Damage | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Increased Block Damage Cap (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Increased Cold Damage (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Increased Energy Damage (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Increased Heat Damage (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Parry Damage Increase | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Stamina Use Reduction | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Vampiric Weapon | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Chance to Inflict: Burn (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Chance to Inflict: Electrified (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Chance to Inflict: Freeze (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Chance to Inflict: Poison (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Electrified Timer Bonus | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| Faster Freezing | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| Increased Bleed Damage | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| Increased Burn Damage | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| to Dexterity Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
| to Ranged Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
| to Sorcery Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
| to Strength Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
Slash, Pierce and Bludgeon damage
Items: Copper Sword, Iron Sword and Steel Sword.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Crit Damage Bonus | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Increase Heavy Attack Damage | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Increase Light Attack Damage | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Increased Block Damage Cap (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Increased Bludgeon Damage (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Increased Pierce Damage (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Increased Slash Damage (can roll twice) | 100 | 6.33% | 12.5% | 18.4% | 24.2% | 29.8% |
| Parry Damage Increase | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Stamina Use Reduction | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Vampiric Weapon | 100 | 6.33% | 12.5% | 18.4% | 24.1% | 29.6% |
| Chance to Inflict: Bleed (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Chance to Inflict: Fracture (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Chance to Inflict: Poison (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Chance to Inflict: Weakness (can roll twice) | 50 | 3.16% | 6.34% | 9.52% | 12.7% | 15.9% |
| Fracturing Bonus | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| Increased Bleed Damage | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| Increased Burn Damage | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| Weakness Stack Bonus | 50 | 3.16% | 6.34% | 9.51% | 12.7% | 15.9% |
| to Dexterity Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
| to Ranged Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
| to Sorcery Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
| to Strength Skill | 20 | 1.27% | 2.56% | 3.88% | 5.24% | 6.63% |
Items: Copper Square Shield, Copper Kiteshield, Iron Square Shield, Iron Kiteshield and 6 more.
| Modifier | Weight | Per pick | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|---|---|
| Crit Chance Increase | 100 | 19.2% | 36.7% | 52.2% | 65.6% | 76.9% |
| Increased Block Damage Cap (can roll twice) | 100 | 19.2% | 37.6% | 54.7% | 70% | 82.4% |
| Parry Damage Increase | 100 | 19.2% | 36.7% | 52.2% | 65.6% | 76.9% |
| Stamina Use Reduction | 100 | 19.2% | 36.7% | 52.2% | 65.6% | 76.9% |
| to Defence Skill | 20 | 3.85% | 8.1% | 12.9% | 18.3% | 24.6% |
| to Dexterity Skill | 20 | 3.85% | 8.1% | 12.9% | 18.3% | 24.6% |
| to Ranged Skill | 20 | 3.85% | 8.1% | 12.9% | 18.3% | 24.6% |
| to Sorcery Skill | 20 | 3.85% | 8.1% | 12.9% | 18.3% | 24.6% |
| to Strength Skill | 20 | 3.85% | 8.1% | 12.9% | 18.3% | 24.6% |
| to Vitality Skill | 20 | 3.85% | 8.1% | 12.9% | 18.3% | 24.6% |
Conditional affixes
Each modifier a piece of gear rolls has a 10% chance of an affix. The affix sits under its modifier on the tooltip, and while its trigger holds it doubles that modifier's bonus. Target-family affixes work differently: they add the modifier's flat damage again to every hit on those creatures, so they only roll under modifiers that add flat damage (Slash, Pierce, Bludgeon, Heat, Cold or Energy Damage). One item never carries the same affix twice.
| Quality | Uncommon | Rare | Epic | Legendary |
|---|---|---|---|---|
| At least one affix | 19% | 27.1% | 34.4% | 41% |
Assumes the item rolled its full count of modifiers. Back items roll none, so they never get an affix.
| Affix | When it works | Per modifier | Per flat damage modifier |
|---|---|---|---|
| First Strike ProwessEffect is doubled while above 90% Health. | While your health is at or above 90%. | 0.91% | 0.67% |
| AdrenalineEffect is doubled while below 35% Health. | While your health is at or below 35%. | 0.91% | 0.67% |
| Defensive FighterEffect is doubled for 6 seconds after blocking or parrying an attack. | For 6s after you block or parry an attack. | 0.91% | 0.67% |
| CatalystEffect is doubled for 10 seconds after drinking a potion. | For 10s after you drink something. | 0.91% | 0.67% |
| AggressiveEffect is doubled for 10 seconds after a kill. | For 10s after you kill something. | 0.91% | 0.67% |
| Battle VigorEffect is doubled for 6 seconds after eating food. | For 6s after you eat something. | 0.91% | 0.67% |
| RampageEffect is doubled for 6 seconds after one attack hits two or more enemies. | For 6s after one attack hits 2 or more targets. | 0.91% | 0.67% |
| Last ResortEffect is doubled while both abilities are on cooldown, and for 2 seconds after. | While both of your ability slots are on cooldown, and for 2s after. | 0.91% | 0.67% |
| ExecutionerEffect is doubled for 10 seconds after staggering an enemy. | For 10s after you stagger an enemy. | 0.91% | 0.67% |
| OpportunisticEffect is doubled for 10 seconds after afflicting an enemy. | For 10s after one of your attacks lands a chance-based condition. | 0.91% | 0.67% |
| MankillerEffect is doubled against humans, bandits and other players. | On every hit against Player, Humans, Bandit. | 0.67% | |
| Necrotic SmiteEffect is doubled against zombies and skeletons. | On every hit against Zombie, Skeleton. | 0.67% | |
| Trophy HunterEffect is doubled against beasts, including spiders and wolves. | On every hit against Bird, Farm Animal, Bovine, Spider, Wolf. | 0.67% | |
| Beast SlayerEffect is doubled against Thrunk, demons and capfolk. | On every hit against Thrunk, Demon, Spot Cap, Deep Cap. | 0.67% | |
| GathererEffect is doubled for 15 seconds after gathering a resource. | For 15s after you gather a resource. | 0.91% | 0.67% |
Chances are for the first affix on an item. Once an affix is taken it cannot be picked again, so later ones on the same item share the rest.
