EverlastWiki

Item modifiers

Gear above Common quality rolls extra lines called modifiers. Here is every modifier, the exact odds of each on every kind of gear, and the rare affixes that can ride on them.

How a roll works

When gear drops, it first rolls a quality. Better quality means stronger base stats, a higher sale price and more modifier lines. Crafted gear rolls its quality from your craft grade instead, with its own odds.

QualityChance on a dropModifiersBase statsValue
Common84%0x1x1
Uncommon9.5%2x1.1x1.5
Rare4%3x1.15x2.2
Epic2%4x1.2x3.5
Legendary0.5%5x1.25x6
  • Each line is picked by weight from the modifiers your item's slot allows. A heavier weight comes up more often.
  • Every line rolls a tier from 1 to 4 with equal odds. Tier 5 values only appear on fixed modifiers.
  • A modifier appears once per item, or twice if it can roll twice. When nothing is left to pick, the item gets fewer lines.
  • Weapons that deal typed damage only roll damage modifiers for their own damage types. A slash weapon never rolls Increased Cold Damage. Modifiers without a damage type can roll on anything their slot allows.
  • On a two-handed weapon, the modifiers it rolled count 1.5 times, rounded up: to the next 1% for percentages, to the next whole number otherwise. Fixed modifiers are not scaled, and the tooltip shows the unscaled number.

Magic find

Loot Quality Multiplier raises the odds of better quality on things you loot.

Every 0.2 of Loot Quality Multiplier above 1 is one point of bonus, up to 20 points at x5. Each point adds a fifth to the weight of Uncommon and better, so a bonus of 5 doubles their weight. Common's weight never changes, so its share shrinks as the others grow. Magic Find (Quality) on rings and necklaces raises the multiplier.

MultiplierBonusCommonUncommonRareEpicLegendary
Yours
x1084%9.5%4%2%0.5%
x1.2181.4%11%4.65%2.33%0.58%
x1.4278.9%12.5%5.26%2.63%0.66%
x1.6376.6%13.9%5.84%2.92%0.73%
x1.8474.5%15.2%6.38%3.19%0.8%
x2572.4%16.4%6.9%3.45%0.86%
x31063.6%21.6%9.09%4.55%1.14%
x52051.2%29%12.2%6.1%1.52%

All modifiers

Values as the item tooltip prints them, for tiers 1 to 4. Hover a name for the full tooltip line.

Modifiers that roll

ModifierTier 1Tier 2Tier 3Tier 4SlotsWeight
Bludgeon ResistanceFixed on Copper Helm (tier 1)+1+2+3+4Head, Chest, Legs, Hands and Boots100
Chance to Deflect: BleedBleed Reduction Chance6 attacks check Bleed Reduction Chance+5%+10%+15%+20%Head, Chest, Legs, Hands and Boots50
Chance to Deflect: BurnBurn Reduction ChanceNo attack in the game data checks Burn Reduction Chance yet, so this does nothing for now+5%+10%+15%+20%Head, Chest, Legs, Hands and Boots50
Chance to Deflect: ElectrifiedElectrified Reduction ChanceNo attack in the game data checks Electrified Reduction Chance yet, so this does nothing for now+5%+10%+15%+20%Head, Chest, Legs, Hands and Boots50
Chance to Deflect: FractureFracture Reduction Chance1 attack checks Fracture Reduction Chance+5%+10%+15%+20%Head, Chest, Legs, Hands and Boots50
Chance to Deflect: FreezeFreeze Reduction ChanceNo attack in the game data checks Freeze Reduction Chance yet, so this does nothing for now+5%+10%+15%+20%Head, Chest, Legs, Hands and Boots50
Chance to Deflect: WeaknessWeakness Reduction Chance1 attack checks Weakness Reduction Chance+5%+10%+15%+20%Head, Chest, Legs, Hands and Boots50
Chance to Inflict: BleedBleed Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Bleed Inflict Chance yet, so this does nothing for now+1%+2%+4%+6%Main Hand50
Chance to Inflict: BurnBurn Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Burn Inflict Chance yet, so this does nothing for now+1%+2%+4%+6%Main Hand50
Chance to Inflict: ElectrifiedElectrified Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Electrified Inflict Chance yet, so this does nothing for now+1%+2%+4%+6%Main Hand50
Chance to Inflict: FractureFracture Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Fracture Inflict Chance yet, so this does nothing for now+1%+2%+4%+6%Main Hand50
Chance to Inflict: FreezeFreeze Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Freeze Inflict Chance yet, so this does nothing for now+1%+2%+4%+6%Main Hand50
Chance to Inflict: PoisonPoison Inflict ChanceCan roll twice on one itemTwo-handed: +8% / +16% / +31% / +45%No attack in the game data checks Poison Inflict Chance yet, so this does nothing for now+5%+10%+20%+30%Main Hand50
Chance to Inflict: WeaknessWeakness Inflict ChanceCan roll twice on one itemTwo-handed: +2% / +3% / +6% / +9%No attack in the game data checks Weakness Inflict Chance yet, so this does nothing for now+1%+2%+4%+6%Main Hand50
Cold Resistance+1+2+3+4Head, Chest, Legs, Hands and Boots100
Crit Chance IncreaseCritical Hit ChanceTwo-handed: +3% / +6% / +11% / +16%+2%+4%+7%+10%Main Hand and Off Hand100
Crit Damage BonusCritical Hit Damage MultiplierTwo-handed: +113% / +150% / +188% / +225%+75%+100%+125%+150%Main Hand100
Electrified Timer BonusElectrified Potency MultiplierTwo-handed: +16% / +31% / +53% / +75%+10%+20%+35%+50%Main Hand50
Energy Resistance+1+2+3+4Head, Chest, Legs, Hands and Boots100
Faster FreezingFreeze Damage Dealt MultiplierTwo-handed: +16% / +31% / +53% / +75%+10%+20%+35%+50%Main Hand50
Fracturing BonusFracture Potency MultiplierTwo-handed: +16% / +31% / +53% / +75%+10%+20%+35%+50%Main Hand50
Healing Effectiveness IncreaseFood Healing Multiplier and Ichor Healing Multiplier+3%+6%+10%+15%Head, Chest, Legs, Hands and Boots100
Heat Resistance+1+2+3+4Head, Chest, Legs, Hands and Boots100
Increase Heavy Attack DamageHeavy Attack Damage MultiplierTwo-handed: +16% / +31% / +45% / +61%+10%+20%+30%+40%Main Hand100
Increase Light Attack DamageLight Attack Damage MultiplierTwo-handed: +16% / +31% / +45% / +61%+10%+20%+30%+40%Main Hand100
Increased Bleed DamageBleed Damage Dealt MultiplierTwo-handed: +8% / +16% / +23% / +38%+5%+10%+15%+25%Main Hand50
Increased Block Damage CapBlock Damage Cap MultiplierCan roll twice on one itemTwo-handed: +3% / +6% / +11% / +16%+2%+4%+7%+10%Main Hand and Off Hand100
Increased Bludgeon DamageBludgeon DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9+1+2+4+6Main Hand100
Increased Burn DamageBurn Damage Dealt MultiplierTwo-handed: +8% / +16% / +23% / +38%+5%+10%+15%+25%Main Hand50
Increased Cold DamageCold DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9+1+2+4+6Main Hand100
Increased Energy DamageEnergy DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9+1+2+4+6Main Hand100
Increased Health RegenerationBonus Health Regeneration+2+3+5+8Ring and Neck100
Increased Heat DamageHeat DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9+1+2+4+6Main Hand100
Increased Maximum StaminaBonus Max Stamina+5+10+15+20Head, Chest, Legs, Hands and Boots100
Increased Movement SpeedMovement Speed MultiplierLegendary items only+1%+2%+3%+4%Boots100
Increased Pierce DamagePierce DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9+1+2+4+6Main Hand100
Increased Slash DamageSlash DamageCan roll twice on one itemTwo-handed: +2 / +3 / +6 / +9+1+2+4+6Main Hand100
Increased Stamina RegenerationBase Stamina Regeneration Rate+1+2+3+4Head, Chest, Legs, Hands and Boots100
Magic Find (Quality)Loot Quality Multiplier+20%+40%+60%+80%Neck and Ring100
Magic Find (Quantity)Loot Quantity Multiplier+10%+20%+30%+40%Neck and Ring100
Parry Damage IncreaseParry Stamina Damage Dealt MultiplierTwo-handed: +16% / +31% / +45% / +61%+10%+20%+30%+40%Main Hand and Off Hand100
Pierce Resistance+1+2+3+4Head, Chest, Legs, Hands and Boots100
Potion Efficacy+3%+6%+10%+15%Head, Chest, Legs, Hands and Boots100
Slash Resistance+1+2+3+4Head, Chest, Legs, Hands and Boots100
Stamina Use ReductionAbility Stamina Cost ReductionTwo-handed: +8% / +16% / +31% / +45%No attack in the game data checks Ability Stamina Cost Reduction yet, so this does nothing for now+5%+10%+20%+30%Main Hand and Off Hand100
to Arcana SkillArcana Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Artisan SkillArtisan Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Cooking SkillCooking Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Defence SkillDefence Level Multiplier+2%+4%+7%+10%Off Hand, Neck and Ring20
to Dexterity SkillDexterity Level MultiplierTwo-handed: +3% / +6% / +11% / +16%+2%+4%+7%+10%Main Hand, Off Hand, Neck and Ring20
to Fishing SkillFishing Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Forging SkillForging Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Mining SkillMining Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Occultism SkillOccultism Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Ranged SkillRanged Level MultiplierTwo-handed: +3% / +6% / +11% / +16%+2%+4%+7%+10%Main Hand, Off Hand, Neck and Ring20
to Sorcery SkillSorcery Level MultiplierTwo-handed: +3% / +6% / +11% / +16%+2%+4%+7%+10%Main Hand, Off Hand, Neck and Ring20
to Strength SkillStrength Level MultiplierTwo-handed: +3% / +6% / +11% / +16%+2%+4%+7%+10%Main Hand, Off Hand, Neck and Ring20
to Survival SkillSurvival Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
to Vitality SkillVitality Level Multiplier+2%+4%+7%+10%Chest, Off Hand, Neck and Ring20
to Woodcutting SkillWoodcutting Level Multiplier+2%+4%+7%+10%Head, Hands, Neck and Ring20
Vampiric WeaponLife StealTwo-handed: +8% / +16% / +23% / +31%+5%+10%+15%+20%Main Hand100
Weakness Stack BonusWeakness Extra Stack ChanceTwo-handed: +8% / +16% / +31% / +45%+5%+10%+20%+30%Main Hand50

Fixed only

These never roll. They only appear as fixed lines on the items listed, at the tier shown.

ModifierTier 1Tier 2Tier 3Tier 4Tier 5Slots
Global Damage ReductionNo item carries it.+4%+8%+12%+16%+20%Head, Chest, Legs, Hands, Boots and Back
Increased DamageGlobal Damage MultiplierNo item carries it.+4%+8%+12%+16%+20%Main Hand and Off Hand
to Slayer SkillSlayer Level MultiplierNo item carries it.+2%+4%+7%+10%+10%Neck and Ring

Odds by slot

"Per pick" is the chance of one line being this modifier while nothing is used up yet. The quality columns are the chance it shows up at least once on a freshly rolled item of that quality, worked out over every possible order of picks.

Items: Copper Helm, Iron Helm, Steel Helm, Morion Helm and 10 more.

ModifierWeightPer pickUncommonRareEpicLegendary
Bludgeon Resistance1006.76%13.4%20%26.4%32.7%
Cold Resistance1006.76%13.4%20%26.4%32.7%
Energy Resistance1006.76%13.4%20%26.4%32.7%
Healing Effectiveness Increase1006.76%13.4%20%26.4%32.7%
Heat Resistance1006.76%13.4%20%26.4%32.7%
Increased Maximum Stamina1006.76%13.4%20%26.4%32.7%
Increased Stamina Regeneration1006.76%13.4%20%26.4%32.7%
Pierce Resistance1006.76%13.4%20%26.4%32.7%
Potion Efficacy1006.76%13.4%20%26.4%32.7%
Slash Resistance1006.76%13.4%20%26.4%32.7%
Chance to Deflect: Bleed503.38%6.83%10.4%14%17.7%
Chance to Deflect: Burn503.38%6.83%10.4%14%17.7%
Chance to Deflect: Electrified503.38%6.83%10.4%14%17.7%
Chance to Deflect: Fracture503.38%6.83%10.4%14%17.7%
Chance to Deflect: Freeze503.38%6.83%10.4%14%17.7%
Chance to Deflect: Weakness503.38%6.83%10.4%14%17.7%
to Arcana Skill201.35%2.76%4.24%5.79%7.41%
to Artisan Skill201.35%2.76%4.24%5.79%7.41%
to Cooking Skill201.35%2.76%4.24%5.79%7.41%
to Fishing Skill201.35%2.76%4.24%5.79%7.41%
to Forging Skill201.35%2.76%4.24%5.79%7.41%
to Mining Skill201.35%2.76%4.24%5.79%7.41%
to Occultism Skill201.35%2.76%4.24%5.79%7.41%
to Survival Skill201.35%2.76%4.24%5.79%7.41%
to Woodcutting Skill201.35%2.76%4.24%5.79%7.41%

Conditional affixes

Each modifier a piece of gear rolls has a 10% chance of an affix. The affix sits under its modifier on the tooltip, and while its trigger holds it doubles that modifier's bonus. Target-family affixes work differently: they add the modifier's flat damage again to every hit on those creatures, so they only roll under modifiers that add flat damage (Slash, Pierce, Bludgeon, Heat, Cold or Energy Damage). One item never carries the same affix twice.

QualityUncommonRareEpicLegendary
At least one affix19%27.1%34.4%41%

Assumes the item rolled its full count of modifiers. Back items roll none, so they never get an affix.

AffixWhen it worksPer modifierPer flat damage modifier
First Strike ProwessEffect is doubled while above 90% Health.While your health is at or above 90%.0.91%0.67%
AdrenalineEffect is doubled while below 35% Health.While your health is at or below 35%.0.91%0.67%
Defensive FighterEffect is doubled for 6 seconds after blocking or parrying an attack.For 6s after you block or parry an attack.0.91%0.67%
CatalystEffect is doubled for 10 seconds after drinking a potion.For 10s after you drink something.0.91%0.67%
AggressiveEffect is doubled for 10 seconds after a kill.For 10s after you kill something.0.91%0.67%
Battle VigorEffect is doubled for 6 seconds after eating food.For 6s after you eat something.0.91%0.67%
RampageEffect is doubled for 6 seconds after one attack hits two or more enemies.For 6s after one attack hits 2 or more targets.0.91%0.67%
Last ResortEffect is doubled while both abilities are on cooldown, and for 2 seconds after.While both of your ability slots are on cooldown, and for 2s after.0.91%0.67%
ExecutionerEffect is doubled for 10 seconds after staggering an enemy.For 10s after you stagger an enemy.0.91%0.67%
OpportunisticEffect is doubled for 10 seconds after afflicting an enemy.For 10s after one of your attacks lands a chance-based condition.0.91%0.67%
MankillerEffect is doubled against humans, bandits and other players.On every hit against Player, Humans, Bandit.0.67%
Necrotic SmiteEffect is doubled against zombies and skeletons.On every hit against Zombie, Skeleton.0.67%
Trophy HunterEffect is doubled against beasts, including spiders and wolves.On every hit against Bird, Farm Animal, Bovine, Spider, Wolf.0.67%
Beast SlayerEffect is doubled against Thrunk, demons and capfolk.On every hit against Thrunk, Demon, Spot Cap, Deep Cap.0.67%
GathererEffect is doubled for 15 seconds after gathering a resource.For 15s after you gather a resource.0.91%0.67%

Chances are for the first affix on an item. Once an affix is taken it cannot be picked again, so later ones on the same item share the rest.