EverlastWiki

Conditions

Buffs and debuffs, the icons along your health bar. Each page lists the numbers, what applies it and what gets rid of it.

Debuffs

ConditionLastsStacksEffect
Bleed Out5mBleed Damage Multiplier +100%
Bleeding15sDamage over time
Boulder Skin1m 30sSlash Resistance x1.5 (+50%); Pierce Resistance x1.5 (+50%); 2 more
Broken4sStun On
Burning10s
Corroded Armor30sSlash Resistance -15; Pierce Resistance -15; 4 more
Cursed Field5sCurse over time
Deadly Poison5mDamage over time
Drain Physical10s per stack, one at a time7Strength Level Increase -1 per stack; Dexterity Level Increase -1 per stack
Drain Ranged10s per stack, one at a time7Ranged Level Increase -1 per stack
Drain Sorcery10s per stack, one at a time7Sorcery Level Increase -1 per stack
Electrified8sEnergy Vulnerability Multiplier +30%
Fractured15sMovement Speed Multiplier x0.75 (-25%); Strength Level Multiplier x0.85 (-15%); 1 more
Freezing10sMovement Speed Multiplier x0.5 (-50%)
Harsh Poison1mDamage over time
Home Block30s
Poison1mDamage over time
Slowed20sMovement Speed Multiplier x0.5 (-50%)
Staggered2sStun On; Slash Vulnerability Multiplier x2.5 (+150%); 5 more
Stun0.1s per stack, one at a time50Stun On
Trapped3sStun On
Vicious Poison3m 30sDamage over time
WaterloggedUntil removedMovement Speed Multiplier x0.85 (-15%); Damage over time
Weakness15s per stack3Pierce Vulnerability Multiplier +30% per stack

Buffs

ConditionLastsStacksEffect
Artisan Potion5mArtisan Level Increase +3; Artisan Level Multiplier x0.1 (-90%)
BlockingUntil removed
Camouflage20s
Charge Recovery30sConsumable Charge Gain Conversion On
Cloak45sInvisibility On
Consistent Healing1mHealing over time
Corrosive Coating5m
Cureall Tea7mCurse Accumulation Immunity On
Death Defy1sInvulnerable On
Death Defy Used5m
Deep Vigor2mUnderground Stamina Regeneration Multiplier +100%
Defense Potion5mDefence Level Increase +3; Defence Level Multiplier x0.1 (-90%)
Dexterity Potion5mDexterity Level Increase +3; Dexterity Level Multiplier x0.1 (-90%)
Drain Physical10s per stack, one at a time7Strength Level Increase +1 per stack; Dexterity Level Increase +1 per stack
Drain Ranged10s per stack, one at a time7Ranged Level Increase +1 per stack
Drain Sorcery10s per stack, one at a time7Sorcery Level Increase +1 per stack
Eating Food1.5s per stack, one at a time200
Enchanted Rest15sHealing over time
Ethereal1mInvulnerable On; Ethereal On
Feather Fall45sFeather Fall On
Feeling Full1s per stack, one at a time3,600Can Use Food Off
Fishing Potion5mFishing Level Increase +3; Fishing Level Multiplier x0.1 (-90%)
Forging Potion5mForging Level Increase +3; Forging Level Multiplier x0.1 (-90%)
Fortitude2mBonus Max Health +20
Fortitude5mBonus Max Health +35
Insecticide Powder5mSpider Damage Multiplier +25%
InvisibleUntil removedInvisibility On
Long StryderUntil removedMovement Speed Multiplier +25%
Mining Potion5mMining Level Increase +3; Mining Level Multiplier x0.1 (-90%)
One for All12s7
Parrying0.1s per stack, one at a time50
Poison Immunity1s per stack, one at a time1,000Poison Immunity On
Poison Resistance1mPoison Reduction Chance +50%
Prospector's Focus2mGather Time Multiplier x0.75 (-25%)
Ranged Potion5mRanged Level Increase +3; Ranged Level Multiplier x0.1 (-90%)
Rapid RevolutionUntil removedCondition Tick Speed Multiplier x2 (+100%)
Second Chance30s
Sever Ties30s
Sever TiesInstant
Slowed RevolutionUntil removedCondition Tick Speed Multiplier x0.5 (-50%)
Sorcery Potion5mSorcery Level Increase +3; Sorcery Level Multiplier x0.1 (-90%)
Spawn Protection1mInvulnerable On
Stagger Immunity2s
Stamina Potion3mBonus Max Stamina +20
Stanching1mBleed Reduction Chance +50%; Burn Reduction Chance +50%
Status Restore Potion3mCurse Effect Immunity On
Strength Potion5mStrength Level Increase +3; Strength Level Multiplier x0.1 (-90%)
Survival Potion5mSurvival Level Increase +3; Survival Level Multiplier x0.1 (-90%)
Valac's Perfume2mAggressive Immunity On
Waterproof2m
Weak Poison1m
Woodcutting Potion5mWoodcutting Level Increase +3; Woodcutting Level Multiplier x0.1 (-90%)

How ticks work

Damage and healing over time land in ticks. Most conditions tick every 1.5s, so a 15 second condition ticks 10 times; a few set their own count instead. The total is split evenly across the ticks. The first tick lands as soon as the condition starts and the last when it ends.

Stacks work one of two ways. Some conditions add stacks each time they are applied, up to a cap, and their bonuses grow per stack. Others lose one stack every time their timer runs out, so each stack is a slice of time: that is how Stun and Parrying measure their length.

Curse

Your curse meter works through a hidden condition. How full it is and your humanity decide which one.

Curse at or aboveHumanity under 100100 or more500 or more1100 or more
100%Death's Doorresist x0.5damage x2food x0.1Death's Doorresist x0.6damage x2food x0.1Death's Doorresist x0.75damage x2food x0.1Death's Doordamage x2food x0.1
90%Curse 90%resist x0.5damage x2food x0.5Curse 90%resist x0.6damage x2food x0.5Curse 90%resist x0.75damage x2food x0.5Curse 90%damage x2food x0.5
80%Curse 80%resist x0.75damage x1.33food x0.5Curse 80%resist x0.85damage x1.33food x0.5Curse 80%damage x1.33food x0.5Curse 80%damage x1.33food x0.5
70%Curse 70%resist x0.75damage x1.33food x0.75Curse 70%resist x0.85damage x1.33food x0.75Curse 70%damage x1.33food x0.75Curse 70%damage x1.33food x0.75
60%Curse 60%resist x0.75damage x1.33food x0.75Curse 60%resist x0.85damage x1.33food x0.75Curse 60%damage x1.33food x0.75Curse 60%damage x1.33food x0.75
50%Curse 50%resist x0.9damage x1.1food x0.75Curse 50%damage x1.1food x0.75Curse 50%damage x1.1food x0.75Curse 50%damage x1.1food x0.75
40%Curse 40%resist x0.9damage x1.1Curse 40%damage x1.1Curse 40%damage x1.1Curse 40%damage x1.1
30%Curse 30%resist x0.9damage x1.1Curse 30%damage x1.1Curse 30%damage x1.1Curse 30%damage x1.1
AnyCurse 0%Curse 0%Curse 0%Curse 0%

Humanity is your total level plus your quest points.