Debuffs
| Condition | Lasts | Stacks | Effect |
|---|---|---|---|
| 5m | Bleed Damage Multiplier +100% | ||
| 15s | Damage over time | ||
| 1m 30s | Slash Resistance x1.5 (+50%); Pierce Resistance x1.5 (+50%); 2 more | ||
| 4s | Stun On | ||
| 10s | |||
| 30s | Slash Resistance -15; Pierce Resistance -15; 4 more | ||
| 5s | Curse over time | ||
| 5m | Damage over time | ||
| 10s per stack, one at a time | 7 | Strength Level Increase -1 per stack; Dexterity Level Increase -1 per stack | |
| 10s per stack, one at a time | 7 | Ranged Level Increase -1 per stack | |
| 10s per stack, one at a time | 7 | Sorcery Level Increase -1 per stack | |
| 8s | Energy Vulnerability Multiplier +30% | ||
| 15s | Movement Speed Multiplier x0.75 (-25%); Strength Level Multiplier x0.85 (-15%); 1 more | ||
| 10s | Movement Speed Multiplier x0.5 (-50%) | ||
| 1m | Damage over time | ||
| 30s | |||
| 1m | Damage over time | ||
| 20s | Movement Speed Multiplier x0.5 (-50%) | ||
| 2s | Stun On; Slash Vulnerability Multiplier x2.5 (+150%); 5 more | ||
| 0.1s per stack, one at a time | 50 | Stun On | |
| 3s | Stun On | ||
| 3m 30s | Damage over time | ||
| Until removed | Movement Speed Multiplier x0.85 (-15%); Damage over time | ||
| 15s per stack | 3 | Pierce Vulnerability Multiplier +30% per stack |
Buffs
| Condition | Lasts | Stacks | Effect |
|---|---|---|---|
| 5m | Artisan Level Increase +3; Artisan Level Multiplier x0.1 (-90%) | ||
| Until removed | |||
| 20s | |||
| 30s | Consumable Charge Gain Conversion On | ||
| 45s | Invisibility On | ||
| 1m | Healing over time | ||
| 5m | |||
| 7m | Curse Accumulation Immunity On | ||
| 1s | Invulnerable On | ||
| 5m | |||
| 2m | Underground Stamina Regeneration Multiplier +100% | ||
| 5m | Defence Level Increase +3; Defence Level Multiplier x0.1 (-90%) | ||
| 5m | Dexterity Level Increase +3; Dexterity Level Multiplier x0.1 (-90%) | ||
| 10s per stack, one at a time | 7 | Strength Level Increase +1 per stack; Dexterity Level Increase +1 per stack | |
| 10s per stack, one at a time | 7 | Ranged Level Increase +1 per stack | |
| 10s per stack, one at a time | 7 | Sorcery Level Increase +1 per stack | |
| 1.5s per stack, one at a time | 200 | ||
| 15s | Healing over time | ||
| 1m | Invulnerable On; Ethereal On | ||
| 45s | Feather Fall On | ||
| 1s per stack, one at a time | 3,600 | Can Use Food Off | |
| 5m | Fishing Level Increase +3; Fishing Level Multiplier x0.1 (-90%) | ||
| 5m | Forging Level Increase +3; Forging Level Multiplier x0.1 (-90%) | ||
| 2m | Bonus Max Health +20 | ||
| 5m | Bonus Max Health +35 | ||
| 5m | Spider Damage Multiplier +25% | ||
| Until removed | Invisibility On | ||
| Until removed | Movement Speed Multiplier +25% | ||
| 5m | Mining Level Increase +3; Mining Level Multiplier x0.1 (-90%) | ||
| 12s | 7 | ||
| 0.1s per stack, one at a time | 50 | ||
| 1s per stack, one at a time | 1,000 | Poison Immunity On | |
| 1m | Poison Reduction Chance +50% | ||
| 2m | Gather Time Multiplier x0.75 (-25%) | ||
| 5m | Ranged Level Increase +3; Ranged Level Multiplier x0.1 (-90%) | ||
| Until removed | Condition Tick Speed Multiplier x2 (+100%) | ||
| 30s | |||
| 30s | |||
| Instant | |||
| Until removed | Condition Tick Speed Multiplier x0.5 (-50%) | ||
| 5m | Sorcery Level Increase +3; Sorcery Level Multiplier x0.1 (-90%) | ||
| 1m | Invulnerable On | ||
| 2s | |||
| 3m | Bonus Max Stamina +20 | ||
| 1m | Bleed Reduction Chance +50%; Burn Reduction Chance +50% | ||
| 3m | Curse Effect Immunity On | ||
| 5m | Strength Level Increase +3; Strength Level Multiplier x0.1 (-90%) | ||
| 5m | Survival Level Increase +3; Survival Level Multiplier x0.1 (-90%) | ||
| 2m | Aggressive Immunity On | ||
| 2m | |||
| 1m | |||
| 5m | Woodcutting Level Increase +3; Woodcutting Level Multiplier x0.1 (-90%) |
How ticks work
Damage and healing over time land in ticks. Most conditions tick every 1.5s, so a 15 second condition ticks 10 times; a few set their own count instead. The total is split evenly across the ticks. The first tick lands as soon as the condition starts and the last when it ends.
Stacks work one of two ways. Some conditions add stacks each time they are applied, up to a cap, and their bonuses grow per stack. Others lose one stack every time their timer runs out, so each stack is a slice of time: that is how Stun and Parrying measure their length.
Curse
Your curse meter works through a hidden condition. How full it is and your humanity decide which one.
| Curse at or above | Humanity under 100 | 100 or more | 500 or more | 1100 or more |
|---|---|---|---|---|
| 100% | Death's Doorresist x0.5damage x2food x0.1 | Death's Doorresist x0.6damage x2food x0.1 | Death's Doorresist x0.75damage x2food x0.1 | Death's Doordamage x2food x0.1 |
| 90% | Curse 90%resist x0.5damage x2food x0.5 | Curse 90%resist x0.6damage x2food x0.5 | Curse 90%resist x0.75damage x2food x0.5 | Curse 90%damage x2food x0.5 |
| 80% | Curse 80%resist x0.75damage x1.33food x0.5 | Curse 80%resist x0.85damage x1.33food x0.5 | Curse 80%damage x1.33food x0.5 | Curse 80%damage x1.33food x0.5 |
| 70% | Curse 70%resist x0.75damage x1.33food x0.75 | Curse 70%resist x0.85damage x1.33food x0.75 | Curse 70%damage x1.33food x0.75 | Curse 70%damage x1.33food x0.75 |
| 60% | Curse 60%resist x0.75damage x1.33food x0.75 | Curse 60%resist x0.85damage x1.33food x0.75 | Curse 60%damage x1.33food x0.75 | Curse 60%damage x1.33food x0.75 |
| 50% | Curse 50%resist x0.9damage x1.1food x0.75 | Curse 50%damage x1.1food x0.75 | Curse 50%damage x1.1food x0.75 | Curse 50%damage x1.1food x0.75 |
| 40% | Curse 40%resist x0.9damage x1.1 | Curse 40%damage x1.1 | Curse 40%damage x1.1 | Curse 40%damage x1.1 |
| 30% | Curse 30%resist x0.9damage x1.1 | Curse 30%damage x1.1 | Curse 30%damage x1.1 | Curse 30%damage x1.1 |
| Any | Curse 0% | Curse 0% | Curse 0% | Curse 0% |
Humanity is your total level plus your quest points.
