Combat
Every attack starts from a damage stat of 10. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash7takes 88.7%
Pierce6takes 90.2%
Bludgeon11takes 82.8%
Cold6takes 90.2%
Heat6takes 90.2%
Energy6takes 90.2%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with pierce and avoid bludgeon.
Its combat skills: Dexterity 1, Strength 1, Defense 4, Ranged 1 and Sorcery 1. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Punch | Melee | 100% | Bludgeon | 0.3s | 3s |
Damage is a share of this creature's damage stat of 10, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Nothing. It drops no loot when it dies.
Where to find it
It has no fixed spawn in the world.
Part of the quest Shepherd For Hire.
Experience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a burley the fist down from full health is worth about 81 xp in total. Damage it blocks or you take gives Defense xp on top.
