Combat
Every attack starts from a damage stat of 17. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash17takes 74.6%
Pierce5takes 91.8%
Bludgeon14takes 78.6%
Cold46takes 45.3%
Heat46takes 45.3%
Energy51takes 41.6%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with pierce and avoid energy.
Its combat skills: Dexterity 9, Strength 9, Defense 5, Ranged 9 and Sorcery 26. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres (x2 here). A parry stuns it for 6s.
Drops
Nothing. It drops no loot when it dies.
Where to find it
It has no fixed spawn in the world.
Part of the quest Securing The Region.
Experience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a plum metting down from full health is worth about 378 xp in total. Damage it blocks or you take gives Defense xp on top.
