EverlastWiki

How it works

Crafting grades

A recipe's minigame grades you from C to S. The grade sets the quality odds of what you make, and crafting by hand pays 1.75 times the experience.

Grades

Many recipes come with a short minigame. Finish it and you are graded C, B, A or S. Fail it and you are not graded at all.

The game remembers your best grade for every recipe, and that record only ever goes up.

  • A recipe with a minigame has to be made by hand once before you can craft it automatically. Until then the game tells you: "Need to manually craft this item at least once."
  • A few recipes can only ever be made by hand: "This recipe can only be focused crafted."

The crafting pages show which recipes have a minigame.

Quality by grade

Only gear rolls a quality when it is made: weapons, armor and jewelry, plus the unfinished bows, crossbows, wands and staves covered below. Everything else comes out plain.

By hand, the odds come from the grade you just scored:

GradeCommonUncommonRareEpicLegendary
C69%29%2%NeverNever
B33%36%29%2%Never
A16%34%40%9%1%
SNever15%66%17%2%

On automatic, the odds come from your best grade for that recipe:

GradeCommonUncommonRareEpicLegendary
C80%19%1%NeverNever
B40%40%19%1%Never
A20%40%34%5.5%0.5%
S11%26%51%11%1%

By hand beats automatic at every grade, and an S by hand never comes out Common. What each quality means is on item quality and modifiers.

Your first craft

The first time you finish a recipe's minigame, the item is always Common, whatever grade you scored. Score an S on that first attempt and you get a second copy as a bonus, rolled normally at S.

Experience

How you craftExperience
By hand, graded C to Sx1.75
By hand, failedNone
Automaticx1

Some crafting stations multiply the experience on top of that. Every craft also adds a little curse, usually 6, whether or not it earned experience.

Unfinished weapons carry their quality

Unstrung bows and crossbows and unenchanted wands and staves are made with a quality of their own. When you string or enchant one, the finished weapon keeps that quality and rolls fresh modifiers. So the grade that counts for a bow is the one you scored on the unstrung bow, not the stringing.

More generally, if a recipe uses up an item that already has a quality and makes a compatible item, the result keeps the quality instead of rolling a new one.