EverlastWiki

Level 30 creature

Injured Brute

Attacks on sight when you come within 12 metres.

Combat

Every attack starts from a damage stat of 22. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.

Resistances

Slash43takes 47.7%Pierce36takes 53.8%Bludgeon16takes 75.9%Cold5takes 91.8%Heat56takes 38.2%Energy29takes 60.7%

Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with cold and avoid heat.

Its combat skills: Dexterity 22, Strength 38, Defense 4, Ranged 22 and Sorcery 22. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.

A heavy hit staggers a large creature for 0.25s and knocks it back half a metre. A parry stuns it for 2s.

Attacks

AttackTypeDamageDamage typeWind-upCooldownEffects
Demon SwipeMelee100%Pierce0.3s3s15 stamina damage
Demon Double SlashMelee100%Pierce0.3s5s15 stamina damage
Demon SlamHeavyMelee100%Bludgeon0.4s6s45 stamina damage

Damage is a share of this creature's damage stat of 22, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.

Drops

Nothing. It drops no loot when it dies.

Where to find it

PlaceRegionSpawnsNotes
Hidden TunnelsBadongerst1

1 spawn point in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.

Experience

Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a injured brute down from full health is worth about 324 xp in total. Damage it blocks or you take gives Defense xp on top.