Combat
Every attack starts from a damage stat of 24. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash56takes 38.2%
Pierce41takes 49.4%
Bludgeon22takes 68.5%
Cold10takes 84.2%
Heat10takes 84.2%
Energy6takes 90.2%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with energy and avoid slash.
Its combat skills: Dexterity 20, Strength 32, Defense 4, Ranged 10 and Sorcery 10. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Sword Swing Combo | Melee | 100% (x1, x1.2) | Slash | 0.3s | 4s |
Damage is a share of this creature's damage stat of 24, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage. It can also raise a guard and block.
Drops
Chances are per kill, assuming no magic find.
Coins drop 35.4% of the time, 5-75 at a time: about 10.2 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 3.330% | 97.2% | 2 / 7 / 13 | |
| 1 | 1 in 3.429.4% | 96.9% | 2 / 7 / 14 | |
| 1 | 1 in 4.323.1% | 92.8% | 3 / 9 / 18 | |
| 1 | 1 in 4.820.9% | 90.4% | 3 / 10 / 20 | |
| 1 | 1 in 6.116.5% | 83.5% | 4 / 13 / 26 | |
| 1 | 1 in 911.2% | 69.4% | 6 / 20 / 39 | |
| 1 | 1 in 118.99% | 61% | 8 / 25 / 49 | |
| 1 | 1 in 156.79% | 50.5% | 10 / 33 / 66 | |
| 1 | 1 in 214.86% | 39.2% | 14 / 47 / 93 | |
| 1 | 1 in 224.55% | 37.2% | 15 / 50 / 99 | |
| 1 | 1 in 362.79% | 24.7% | 25 / 82 / 163 | |
| 1 | 1 in 442.29% | 20.7% | 30 / 100 / 199 | |
| 1 | 1 in 511.95% | 17.9% | 36 / 117 / 234 | |
| 1 | 1 in 711.4% | 13.2% | 50 / 164 / 327 | |
| 1 | 1 in 1020.98% | 9.37% | 71 / 235 / 469 | |
| 1 | 1 in 1430.7% | 6.8% | 99 / 328 / 655 | |
| 1 | 1 in 2040.49% | 4.79% | 142 / 469 / 938 | |
| 1 | 1 in 4080.25% | 2.43% | 283 / 938 / 1,876 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Southern Swamp | 8 |
8 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.



Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a swamp bandit down from full health is worth about 234 xp in total. Damage it blocks or you take gives Defense xp on top.

Southern Swamp