Combat
Every attack starts from a damage stat of 21. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash20takes 70.9%
Pierce6takes 90.2%
Bludgeon34takes 55.7%
Cold20takes 70.9%
Heat6takes 90.2%
Energy34takes 55.7%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with pierce and avoid bludgeon.
Its combat skills: Dexterity 20, Strength 33, Defense 4, Ranged 20 and Sorcery 20. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a small creature for 0.4s and knocks it back 2 metres. A parry stuns it for 3.5s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Cap Heavy Punch SpenderHeavy | Melee | 300% | Pierce | 1.1s | 1.4s | 12 stamina damage |
Damage is a share of this creature's damage stat of 21, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Chances are per kill, assuming no magic find.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1-3 | 1 in 250.1% | 99.9% | 1 / 4 / 7 | |
| 1 | 1 in 425.1% | 94.4% | 3 / 8 / 16 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Abyss | Kirrin Moorne | 15 |
15 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.
Experience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a abyss cap down from full health is worth about 252 xp in total. Damage it blocks or you take gives Defense xp on top.

Kirrin Moorne