




Moorne DigsiteMoorne GravesiteMoorne HeadThrunk EncampmentThrunk EncampmentWarden's CabinMoorne FortThe AbyssAn Army Marches on its StomachHarvester's FieldMissing the Forest for the HerbsThe Mending WallThrunk RepossessionThrunkslideOpen on the mapHistory
"The Kirrin Moorne divides South Umbardom from Northgaelia", says the game's blurb for the region. Most people just call it the Moorne. Captain Frederick Heggcorn at the Moorne Fort complains that the wolves are "even attacking our caravans that pass through the Moorne", and puts the stakes simply: "The people of Kal Crossing rely on the Moorne, and the people of Northgaelia rely on Umbardom."
A shrinking forest
The Moorne used to be far larger. Shining Leaves the Elder, leader of the Spot Caps, says it "used to be so vast- stretching the entire continent, this was our home", and that after "years of subjugation under the Simaros, and just as many alongside those that did not protect the Moorne, our home is shrinking". The Grand Master Warden remembers giants called the Forrassis, "Guardians of the Moorne that hide from sight and live in harmony with nature." "Years ago the last of the Forrassis were driven further North by strife while we encroached on their territories. Eventually they abandoned this region." Emelio Ratton at the fort says the giants "hunted and kept them in check", meaning the wolves. The quest log for Securing The Region sums it up: "the Forrassis giants are long gone, the wolves are starving and aggressive, the Thrunk are running short of resources, and the weakened guards are too stretched to keep occultists from creeping in from the graveyard."
The Spot Caps are "a community of mushroom-like Spot Caps" who "quietly tend the forest and hide from outsiders"; the game also calls them "an elusive tribe of eyeless mushroom folk". See The Bloat and the quests that follow it.
Who lives here
- The Moorne guards, at the fort and the Moorne checkpoint. Captain Heggcorn says they are "down a lot of men and underfunded", and when he promises to "burn the wax from both sides of the stick", he adds "We only have so much wax."
- The Thrunk, behind their camp wall. They speak their own way: "Zafra Vivkha" is their farewell, and a human is a "Hurzga". Nejnik Panz of Loonz misses the raids, which happen "so much less often now": "We like ztealing from da Hurzga, we steal, they try to take backz, itz good time."
- The Grand Master Warden, an old man who, asked his name, says "I don't have one." He lives, as Captain Heggcorn puts it, "Northwest of the Moorne Head, in a small cabin", and says "for the longest time I've watched over the Moorne here".
- Occultists, "creeping in from the graveyard" in the quest log's words (see Securing The Region).
Sterling Gaither has bought the deed to "an old mineshaft just East of here", from his wagon at the fort; its bottom is the Abyss.
The Estate, where your story starts, is close to it: on the night of the attack Lord Facturr plans to lead everyone "through the estate's rear exit and into the Moorne." Theodore Badon's first advice after you wake is that you "won't survive in the Moorne without getting better equipped."
What the locals say
I'm not sure what to do next with this whole wolf issue- every plan so far has been a total failure.
Captain Frederick Heggcorn
Keep your wax dry out there, friend.
Captain Frederick Heggcorn
Vell if you didn't destroy da moorne and take all da good ztuffz den ve vouldn't be here right now, vould ve?
Vivnik Volf Pelt, arguing with the captain in Securing The Region
We can always use more wood and nails! A good wall keeps the danger out!
The Fortress Engineer, during The Mending Wall event
The troop is going to kill me if I tell them they'll be eating bread, cheese and apples again...
The Chef, before the An Army Marches on its Stomach event
Forget it! I'm getting out of here with what I have left. I hate this stupid forest.
The Very Angry Woman, if the Thrunk Repossession event fails
Places
Named on the world map. Which region a spot belongs to is worked out from what is near it.
| Place | Kind |
|---|---|
| Moorne Digsite | Dungeon entrance |
| Moorne Gravesite | Landmark |
| Moorne Head | Landmark |
| Thrunk Encampment | Landmark |
| Warden's Cabin | Landmark |
| Moorne Fort | Town |
| The Abyss | Town |
Dungeons and buildings
- Abyss underground
Buildings you can enter: Cave near Moorne Digsite, Cave near Moorne Fort, Cave near Moorne Head and Warden's Hut. Their insides are on the indoors page.
World events
| Event | How it starts | Time limit |
|---|---|---|
An Army Marches on its Stomach | Talk to Chef | 15m |
Harvester's Field | By itself, every 1h | 30m |
Missing the Forest for the Herbs | Talk to Guard on a Mission | 15m |
The Mending Wall | Talk to Fortress Engineer | 15m |
Thrunk Repossession | Talk to Very Angry Woman | 15m |
Thrunkslide | By itself, every 1h 30m | 3h |
People
- Assistant Captain Emelio Ratton
- Captain Frederick Heggcorn
- Grand Master Warden
- Gullible Roger x7
- Nejnik Panz of Loonz
- Nejnik Raw Toazt
- Setting Stone the Caregiver
- Shining Leaves the Elder
- Sterling Gaither
- Strange Shopkeeper
- Talula Tranter
- Velkin Paper Brickz
- Velkin Zweet Kake
- Vivnik Volf Pelt
- Waning Stump the Shield
Creatures
Numbers count spawn points, not creatures alive at once.
- Abyss Cap x15
- Buff Thrunk x44
- Cave Crawler x8
- Cave Thrunk x21
- Chicken x8
- Cow
- Deep Cap x4
- Lesser Brute x7
- Moorne Wolf x29
- Necromancer x3
- Petty Bandit x5
- Petty Thief x6
- Road Bandit x21
- Road Thief x6
- Sheep x8
- Skeleton x11
- South Moorne Crawler x19
- Spot Cap x13
- Starved Zombie x14
- Stray Druid x17
- Timber Wolf
- Umbardom Crawler x43
- Valac x5
Gathering
Allium Clove x32
Apple Tree x5
Asterbloom x10
Cavern Fishing Spot x4
Cavern Netting Spot x2
Coal Vein x20
Coneleaf x26
Copper Vein x3
Gaul Berry x30
Gold Vein x14
Iron Vein x9
Lake Fishing Spot x7
Lake Netting Spot x6
Maple Tree x10
Medium Unlocked Chest
Milking a cow
Mindshroom x7
Morion Vein x12
Pond Fishing Spot x2
Poplar Tree x5
Rhiz Root x28
River Fishing Spot x6
River Netting Spot x10
Shearing a sheep x8
Silver Vein x7
Silyburst x28
Spiral Cap Mushroom x18
Spruce Tree x60
Tanacetoe x24

