Combat
Every attack starts from a damage stat of 17. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash8takes 87.1%
Pierce7takes 88.7%
Bludgeon9takes 85.7%
Cold8takes 87.1%
Heat7takes 88.7%
Energy9takes 85.7%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with pierce and avoid bludgeon.
Its combat skills: Dexterity 27, Strength 9, Defense 3, Ranged 4 and Sorcery 4. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a small creature for 0.4s and knocks it back 2 metres. A parry stuns it for 3.5s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Spot Cap Heavy PunchHeavy | Melee | 140% | Bludgeon | 0.5s | 5s | 8 stamina damage |
Damage is a share of this creature's damage stat of 17, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Versions
The game has more than one kind of this creature. They share a name but not their numbers.
| Version | Level | Health | Damage | Respawn | Placed | Best drop |
|---|---|---|---|---|---|---|
| Version 1 | 12 | 50 | 17 | 42s | 6 | |
| Version 2 | 12 | 50 | 17 | 42s | 1 | |
| Version 3 | 1 | 105 | 4 | 42s | 7 | Nothing |
| Version 4 | 1 | 105 | 4 | 42s | 6 | Nothing |
Drops
Chances are per kill, assuming no magic find.
Version 1 and Version 2: level 12
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1-3 | 1 in 250.1% | 99.9% | 1 / 4 / 7 | |
| 1 | 1 in 425.1% | 94.4% | 3 / 8 / 16 |
Version 3 and Version 4: level 1
Nothing. It drops no loot when it dies.
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Badongerst | 7 | |
| Overworld | Kirrin Moorne | 13 |
20 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.





Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a spot cap down from full health is worth about 90 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst
Kirrin Moorne