Stats
Hitting something with it trains Ranged and Dexterity. You earn 1.8 experience for every point of damage dealt, split evenly between the two skills.
By quality
Gear rolls a quality when it drops or is made. Better quality raises every stat and the sale value, adds random modifiers, and asks a little more of you to wear it.
| Quality | Stats | Level needed | Random modifiers | Value |
|---|---|---|---|---|
| Common | x1.00 | 34 / 19 | 0 | 685 coins |
| Uncommon | x1.10 | 34 / 19 | 2 | 1,027 coins |
| Rare | x1.15 | 36 / 21 | 3 | 1,507 coins |
| Epic | x1.20 | 38 / 23 | 4 | 2,397 coins |
| Legendary | x1.25 | 40 / 25 | 5 | 4,110 coins |
How to get it
Made by
| Source | Amount | Chance | Notes |
|---|---|---|---|
| 1 | From 1 Unstrung Ash Shortbow and 1 Bowstring. Survival 50, at Survival Workbench |
Made from
| Source | Amount | Chance | Notes |
|---|---|---|---|
| 1 | From 1 Unstrung Ash Shortbow and 1 Bowstring. Needs Survival 50 |
What it sells for
| Shop | Pays | Why it buys |
|---|---|---|
| 685 coins | General store | |
| 411 coins | General store | |
| 308 coins | General store | |
| 205 coins | General store |
Other bows
| Item | Needs | Attack (all types) | Value |
|---|---|---|---|
| - | 324 coins | ||
| Dexterity 1, Ranged 1 | 6 | 30 coins | |
| Ranged 7, Dexterity 5 | 8 | 85 coins | |
| Ranged 14, Dexterity 10 | 10 | 180 coins | |
| Ranged 23, Dexterity 13 | 16 | 348 coins | |
| Ranged 34, Dexterity 19 | - | 685 coins |
