Stats
- Weapon
- Two-handed bow
Hitting something with it trains Ranged and Dexterity. You earn 1.8 experience for every point of damage dealt, split evenly between the two skills.
By quality
Gear rolls a quality when it drops or is made. Better quality raises every stat and the sale value, adds random modifiers, and asks a little more of you to wear it.
| Quality | Stats | Level needed | Random modifiers | Value |
|---|---|---|---|---|
| Common | x1.00 | - | 0 | 324 coins |
| Uncommon | x1.10 | - | 2 | 486 coins |
| Rare | x1.15 | - | 3 | 712 coins |
| Epic | x1.20 | - | 4 | 1,134 coins |
| Legendary | x1.25 | - | 5 | 1,944 coins |
How to get it
Nothing in the game data hands this out directly. It may come from dialogue, a scripted event, or it may not be obtainable yet.
What it sells for
| Shop | Pays | Why it buys |
|---|---|---|
| 324 coins | General store | |
| 194 coins | General store | |
| 145 coins | General store | |
| 97 coins | General store |
Other bows
| Item | Needs | Attack (all types) | Value |
|---|---|---|---|
| - | 324 coins | ||
| Dexterity 1, Ranged 1 | 6 | 30 coins | |
| Ranged 7, Dexterity 5 | 8 | 85 coins | |
| Ranged 14, Dexterity 10 | 10 | 180 coins | |
| Ranged 23, Dexterity 13 | 16 | 348 coins | |
| Ranged 34, Dexterity 19 | - | 685 coins |
