Quests
- Securing The Region (involved)
- Wild Night (involved)
Where to find them
| Place | Region | Found | Notes |
|---|---|---|---|
| Overworld | Kirrin Moorne | 1 |
1 spot in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.





Open on the mapAbout
Vivnik Volf Pelt is the one you are asking for when you ask the Thrunk for their Chieftain. The Thrunk Gatekeeper calls him "our Vivnik", and will not fetch him for any Hurzga (human) who has not brought something to trade, "particularly zomething ztringy". Bring a rope and you get your audience at the Thrunk camp wall. Of his gate guard, Nejnik Panz of Loonz, he says: "Panz iz a good gate guard, even if he talkz too much..."
Captain Heggcorn says the guards only attack "because you keep stealing from our camp and ambushing our men!" Vivnik says the guards keep "attakking our pranji", and puts the blame back on the humans: "Vell if you didn't destroy da moorne and take all da good ztuffz den ve vouldn't be here right now, vould ve?" Heggcorn complains that he "already had to give him a banner just to get him to talk", and Vivnik plans to make it "a nice royal cape". In Securing The Region the missing captives push the two of them into working together.
In his own words
Hurzga, your rope lookz ztrong, ve will anzver your Hvestionz in trade for it. Den you need to go.
Iz going to make a nice royal cape for me!
Vell if you didn't destroy da moorne and take all da good ztuffz den ve vouldn't be here right now, vould ve?
Fine, but not cuz I like you hurzga, you needz to ztart treatzing uz better if you wanz to be friendz.

Kirrin Moorne