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Quest

Wild Night

Attend a Spot Cap festival, black out, and spend the morning putting the Moorne back together.

The Spot Caps hold a seasonal festival eight times a year and have never let an outsider watch one. This time they invite you and Orvyn Argotte to dance with them. There is no food and no drink at a Spot Cap festival - only song, company, and a great deal of shaken-loose spore. You wake the next morning alone on the Moorne Head with a splitting head, no memory of the night, and no idea where Orvyn has gone. Retrace the wreckage the two of you left behind, make it right with everyone you wronged, and find your friend.

From the quest log

Getting started

Shining Leaves the Elder is outside his home and looking healthier than you have ever seen him. The grove around him is unusually busy.

What the quest log says before you start

Talk to Shining Leaves the Elder to take it on.

Requirements

Rewards

You also receive these along the way:

Items you will need

Everything the steps ask you to have, make, gather or hand over, at the most any one step asks for.

ItemAmountHowStep
Greengrow Branch1HaveThe Greengrow Branch
Poplar Wand1HaveA Convincing Fake
Silverware Set1HaveGood Doing Business
Improvised Egg Beater1HaveAbsolved of Your Crimes
Silver Bar1HaveEggiez Are Back on da Menu
Scrambled Eggs1Have, CarryScrambled Eggs and Scrambled Heads
Any item tagged Orvyn's Clothes3HaveA Swim in the Warden's Pond

People involved

Walkthrough

Show the walkthroughHide the walkthrough17 steps. It gives the story away, so open it when you need it.
  1. 1

    Preparing for the Party

    Shining Leaves the Elder is up and about, and the Spot Cap grove is busier than usual. Ask him what is going on.

  2. 2

    Fetch the Historian

    Shining Leaves saw Orvyn standing by the cliffs just south of the grove. Go and invite him to the seasonal festival.

    • Find Orvyn on the cliffs south of the grove and invite him to the festival.Orvyn Argotte
  3. 3

    A Wild Night

    Head back to the grove and tell Orvyn you are ready for the festival to begin.

  4. 4

    Recalling the Night Before

    You woke alone on the Moorne Head with no memory of the festival and no sign of Orvyn. Find Shining Leaves the Elder and ask him what happened.

  5. 5

    A Beam of Light Through the Fog

    Most of the grove remembers nothing useful. Rising Creek the Scout was watching the path - ask him whether he saw where the two of you went.

  6. 6

    Stealing Crimes

    Rising Creek saw two figures wander east at sunrise. Follow them to the Thrunk camp and find out what the Thrunk are so angry about.

  7. 7

    The Captain's Silverware

    Vivnik says you ran west towards the soldier camp with their gizmo. Speak to Captain Frederick Heggcorn at the Moorne Fort.

  8. 8

    A Travelling Shop

    Nobody in Kal Crossing sells a nobleman's silverware set. Find Talula Tranter's travelling stall and ask what it would take.

    • Ask Talula Tranter for a set of silverware fit for a nobleman.Talula Tranter
  9. 9

    The Greengrow Branch

    Talula wants a genuine Greengrow Branch from the Spot Caps. Ask Shining Leaves the Elder, and decide whether you are willing to take it.

  10. 10

    A Convincing Fake

    You refused the Greengrow Branch. Make a willow wand instead, and be ready to swear the power of the cold sleeps inside it.

    • Make a Willow Wand to pass off as the Greengrow Branch.Poplar Wand
  11. 11

    Good Doing Business

    Take what you have to Talula Tranter and trade it for the Royal's Own Silverware Set.

  12. 12

    Absolved of Your Crimes

    Bring Captain Heggcorn his replacement silverware set and see what he makes of it.

  13. 13

    Dat Iz Ztill Broken

    The captain's 'ruined silverware' is the Thrunk's stolen gizmo. Take it back to Vivnik Volf Pelt at the Thrunk wall.

  14. 14

    Eggiez Are Back on da Menu

    The Zcramble Beater needs a little artisanry and some silver. Bring Vivnik a Silver Bar and the broken beater.

  15. 15

    A Swim in the Warden's Pond

    The last diary entry is torn in half. The Grand Master Warden wants Orvyn's clothes fished out of his pond before he will say another word - recover all three.

    • Fish all of Orvyn's clothes out of the Grand Master Warden's pond.3 x any item tagged Orvyn's Clothes
    • You receive Rattling Claw
  16. 16

    Scrambled Eggs and Scrambled Heads

    The finished diary entry says Orvyn would come running for a plate of scrambled eggs. Take some eggs and his clothes back up to the Moorne Head and search for him.

  17. 17

    Call Off the Search

    Bring Orvyn back to Shining Leaves the Elder so the Spot Caps can call off their search.