Combat
Every attack starts from a damage stat of 20. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash7takes 88.7%
Pierce37takes 52.9%
Bludgeon14takes 78.6%
Cold23takes 67.3%
Heat9takes 85.7%
Energy37takes 52.9%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with slash and avoid pierce.
Its combat skills: Dexterity 39, Strength 12, Defense 3, Ranged 4 and Sorcery 4. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Zombie Swing Left | Melee | 100% | Bludgeon | 0.45s | 2s | 10 stamina damage |
| Zombie Swing Right | Melee | 100% | Bludgeon | 0.45s | 2s | 10 stamina damage |
Damage is a share of this creature's damage stat of 20, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Versions
The game has more than one kind of this creature. They share a name but not their numbers.
| Version | Level | Health | Damage | Respawn | Placed | Best drop |
|---|---|---|---|---|---|---|
| Version 1 | 16 | 45 | 20 | 1m 4s | 46 | |
| Version 2 | 4 | 25 | 14 | 1m 4s | 0 | Nothing |
Drops
Chances are per kill, assuming no magic find.
Version 1: level 16
Coins drop 55.6% of the time, 1-35 at a time: about 7.1 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 1.855.6% | 100% | 1 / 3 / 6 | |
| 1 | 1 in 424.9% | 94.3% | 3 / 9 / 17 | |
| 1 | 1 in 5.319% | 87.8% | 4 / 11 / 22 | |
| 1 | 1 in 5.319% | 87.8% | 4 / 11 / 22 |
Version 2: level 4
Nothing. It drops no loot when it dies.
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Badongerst | 23 | |
| Hidden Tunnels | Badongerst | 1 | |
| Kal Mine | Kal Crossing | 3 | |
| Overworld | Shimmering Kal | 12 | |
| Ancient Observatory | Shimmering Kal | 7 |
46 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.



Open on the mapPart of the quests Persistence, The Crown - Part 1 and Humble Beginnings.
Experience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a zombie down from full health is worth about 81 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst
Kal Crossing
Shimmering Kal