The game has no written description of Kal Crossing yet.








Combat HallKal MineBandit FortOccultist CampDomaanziin TempleMount OverlookWesfil CastleNow I'm a FarmerPest ControlPrivate EnterpriseReturn of the MackReturning the FavourThe Robbed that SmilesTie a Yellow RibbonOpen on the mapHistory
The game's own blurb for Kal Crossing still reads "[Kal Crossing Description Needed]", so this page is pieced together from what its people say.
Kal Crossing is where the king lives. Wesfil Castle holds King Wesfil, "the thirty sixth" according to his culinary quartermaster, Sir Loin. The king signs his blessings "King Eric Wesfil, Ruler of Badongerst". Liza, his stewardess, "has records of all happenings in South Umbardom", in Cassius Boone's words, and works from Liza's Office in the castle.
If you die at the estate, Kal Crossing is where you open your eyes after Adon brings you back. You arrive in the graveyard behind the Domaanziin Temple, where Cassius tends "the church and cemetery of Kal Crossing." The Town Crier sends anything about the undead to Captain Theodore Badon at the North Gate. Theodore points you to the Kal Mine "due South East of here across the bridge", where Agneiss Bellows works with Silvia's forge just south of it, and to Elmer Albero "at the poplar grove due South West of here, beyond the west gate". Connor Jurin lives in "that large tower by the road", south of town. The bank, says Lendie Tender, is "open at all times", and "the general store on the north side of town" buys almost anything. East of town lies the Wesfil Loid, and Mack Errol lives "inside his house by the water".
The old war
The town's heroes come from the Fishing Wars of the Fourth Age. In Mack Errol's telling, "months of fighting on the coast led to a land invasion", and Captain Badon hid "farmers and civilians-turned-warriors in the cellars" beneath their homes, then struck at "the first morning light" while the enemy rested in the captured homesteads. When the ghost of Corporal Emmanuel Downe swears it is "the year twelve-oh-four", you tell him it is "the year one-thousand three hundred and thirty third of the Fourth Age", and that his year "was one-hundred and twenty-nine years ago." Theodore says Gregor lost his best friend in the war and "had him buried here in Kal Crossing at his friend's request", and "made the walk from his home out West all the way to Kal just to visit the grave until his final days."
Theodore, Gregor's great-grandson, repeats what his father told him: the war "was fought over land surrounding the Amperus Loima at the center of the continent", in "a race to annex" the magical wellsprings that "had appeared across the continent". He adds that "Connor's Tower is built over one of these Wellsprings", a "rather weak magical hotspot".
Now
A newer war is going on up north, against the undead, and it has left Kal Crossing short. "We keep sending our best trained knights north to support the war efforts against the undead", Theodore says, and he cannot offer you gear "thanks to material shortages in response to the war." Silvia Bellows says the crown's orders are "primarily for copper and sometimes iron armor", while "There are shipments of coal that get sent north for refining into steel". That is the fight Silvia and Agneiss take to the throne in Persistence.
Liza tells you in confidence how she came to be stewardess. Theodore was "helping manage the kingdom alongside King Wesfil", but as the undead drew him away, "the kingdom was starting to slip": "caravans were constantly being attacked on the road by bandits, the city wasn't keeping up on repairing many of its buildings, support wasn't being given to the border territories", and the king was "so distracted sampling his cakes and celebrating his birthday or some big feast every few months."
What the locals say
Life is quiet here, I hope that it persists... the bad news up north is making me anxious.
A woman near the temple
Don't you ever get tired of the journey here from Badongerst?
A man near the eastern edge of town
Incredible how the Banks trained birds to collect and carry bank box chests from the roads back to the Bank... those birds must be very strong.
A young banker inside the Kal Crossing bank
That Captain Badon is quite handsome, and he works so hard too! I wish he'd stop by my stall sometime...
A woman in the north of town, whose friend replies:
You're telling me! I always see him standing guard by the north wall when he's done with his rounds, I feel like I should talk to him sometime...
With everything going on it sounds like the town could use the extra men, but I don't want to put my life at risk with a kid on the way...
A man among the market stalls
... I think there may be too many pumpkin stalls in town.
A man by the pumpkin stalls on the east side
Don't distract me, I'm busy!
The Town Crier, once you have found Captain Badon
Places
Named on the world map. Which region a spot belongs to is worked out from what is near it.
| Place | Kind |
|---|---|
| Combat Hall | Building |
| Kal Mine | Dungeon entrance |
| Bandit Fort | Landmark |
| Occultist Camp | Landmark |
| Domaanziin Temple | Shrine |
| Mount Overlook | Town |
| Wesfil Castle | Town |
Dungeons and buildings
- Kal Mine underground
Buildings you can enter: Arcane Tower, Art Studio, Bank near Kal Crossing, Cave in Kal Crossing, Cave near Bandit Fort, Cave near Occultist Camp, Combat Hall, General Store near Kal Crossing, House near Combat Hall, House near Combat Hall, Mack Errol's House, Tavern, Teleport, Temple and Wesfil Castle. Their insides are on the indoors page.
World events
| Event | How it starts | Time limit |
|---|---|---|
24 Karat Magic | Talk to Skeevy Priest | 15m |
Now I'm a Farmer | Talk to Milk Farmer | 15m |
Pest Control | Talk to Terrified Man | 15m |
Private Enterprise | Talk to Rushed Arcanist | 3m |
Return of the Mack | Talk to Mack Errol | 15m |
Returning the Favour | Talk to Northgaelian Guard | 15m |
The Robbed that Smiles | Talk to Angry Woman | 15m |
Tie a Yellow Ribbon | Talk to Log Delivery Man | 15m |
Task board
Kal Crossing Tasks: see the task board for what it asks for and pays.
People
- Abel Wethers
- Agneiss Bellows
- Badongerst Woman x5
- Bank Teller
- Barnus Ryskamp
- Board Caller x2
- Burley the Fist
- Cassius Boone
- Connor Jurin
- Elmer Albero
- Guardsman Undoore Morse
- Guardswoman Marsha Law
- Jean Smith
- King Wesfil
- Lauff Tyr
- Lendie Tender
- Liza x2
- Mack Errol
- Morsh the Shopkeeper
- Occupied Bank Teller x4
- Peddler x3
- Phoebe Casten
- Richard Diggins
- Sedna Trappe
- Silvia Bellows
- Sleepy Thrunk
- Theodore Badon
- Town Crier
Creatures
Numbers count spawn points, not creatures alive at once.
- Bull x2
- Cave Crawler
- Cave Thrunk
- Chicken x14
- Cow x6
- Deep Cap x3
- Deranged Occultist x3
- Lost Occultist x6
- Milk Cow x4
- Necromancer
- Petty Bandit x20
- Petty Thief x4
- Resilient Guard x10
- Road Bandit x10
- Rooster x4
- Sheep x27
- Skeleton
- South Moorne Crawler x3
- Starved Zombie
- Thrunk x19
- Thrunk Rocker x3
- Timber Wolf x4
- Umbardom Crawler x39
- Zombie x3
Gathering
Allium Clove x13
Asterbloom x26
Bucket
Clay Vein x13
Coal Vein x2
Coneleaf x12
Copper Axe
Copper Mace
Copper Pickaxe x3
Copper Vein x18
Dig site: Richard's Treasure Box
Fishing Rod
Flax Spot x15
Gaul Berry x12
Gold Vein x2
Iron Vein x33
Medium Locked Chest
Medium Unlocked Chest x2
Milking a cow x10
Morsh's Little Blue Book
Pitchfork
Pond Fishing Spot x14
Pond Netting Spot x16
Poplar Tree x43
Rhiz Root x15
River Fishing Spot x14
River Netting Spot x9
Shearing a sheep x27
Silver Vein x5
Silyburst x12
Small Fishing Net
Small Locked Chest x2
Small Unlocked Chest x8
Spiral Cap Mushroom x17
Spruce Tree x12
Stream Fishing Spot x19
Stream Netting Spot x10
Tanacetoe x6
Willow Tree x10

