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Quest

Path of the Warden

Trade stories with the Grand Master Warden until he decides what you are made of.

An old man keeps a cabin in the Moorne and no company at all. He trades tea for stories, and over three visits he listens for three things in yours - whether you defend the helpless, whether you chase truths others let lie, and whether you can carry a hard decision. He is the Grand Master Warden, his years are running short, and he is looking for one last apprentice.

From the quest log

Getting started

Visit the old hermit in the cabin northwest of the Moorne Head. He is short on company and long on time.

What the quest log says before you start

Talk to Grand Master Warden to take it on.

Requirements

None. Any character can take it on.

Rewards

People involved

Walkthrough

Show the walkthroughHide the walkthrough5 steps. It gives the story away, so open it when you need it.
  1. 1

    Meeting a Master

    The old hermit in the cabin northwest of the Moorne Head keeps no company and collects stories instead. Sit with him a while.

  2. 2

    The First Story

    The Grand Master Warden wants a tale of heroism - of standing against impossible odds for someone in their darkest hour. Tell him one.

  3. 3

    The Second Story

    Return to the Grand Master Warden once he has rested and tell him a tale of mystery - of lost truths brought back into the light.

  4. 4

    The Third Story

    Visit the Grand Master Warden again and tell him a tale of difficult decisions, so he can weigh how he might have chosen himself.

  5. 5

    Your New Story

    The Grand Master Warden has a story of his own to tell, and a question at the end of it. Hear him out and give him your answer.