Combat
Every attack starts from a damage stat of 17. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash45takes 46.1%
Pierce30takes 59.7%
Bludgeon19takes 72.1%
Cold9takes 85.7%
Heat9takes 85.7%
Energy6takes 90.2%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with energy and avoid slash.
Its combat skills: Dexterity 10, Strength 19, Defense 4, Ranged 5 and Sorcery 5. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Sword Swing Combo | Melee | 100% (x1, x1.2) | Slash | 0.3s | 4s | |
| Mace Ground SlamHeavy | Melee | 160% | Bludgeon | 0.6s | 8s | 25 stamina damage |
Damage is a share of this creature's damage stat of 17, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage. It can also raise a guard and block.
Versions
The game has more than one kind of this creature. They share a name but not their numbers.
| Version | Level | Health | Damage | Respawn | Placed | Best drop |
|---|---|---|---|---|---|---|
| Version 1 | 19 | 65 | 17 | 54s | 49 | |
| Version 2 (world event) | 19 | 65 | 17 | 34s | 0 |
Drops
Chances are per kill, assuming no magic find.
Coins drop 35.4% of the time, 5-75 at a time: about 10.2 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 3.330% | 97.2% | 2 / 7 / 13 | |
| 1 | 1 in 3.429.4% | 96.9% | 2 / 7 / 14 | |
| 1 | 1 in 4.323.1% | 92.8% | 3 / 9 / 18 | |
| 1 | 1 in 4.820.9% | 90.4% | 3 / 10 / 20 | |
| 1 | 1 in 6.116.5% | 83.5% | 4 / 13 / 26 | |
| 1 | 1 in 911.2% | 69.4% | 6 / 20 / 39 | |
| 1 | 1 in 118.99% | 61% | 8 / 25 / 49 | |
| 1 | 1 in 156.79% | 50.5% | 10 / 33 / 66 | |
| 1 | 1 in 214.86% | 39.2% | 14 / 47 / 93 | |
| 1 | 1 in 224.55% | 37.2% | 15 / 50 / 99 | |
| 1 | 1 in 362.79% | 24.7% | 25 / 82 / 163 | |
| 1 | 1 in 442.29% | 20.7% | 30 / 100 / 199 | |
| 1 | 1 in 511.95% | 17.9% | 36 / 117 / 234 | |
| 1 | 1 in 711.4% | 13.2% | 50 / 164 / 327 | |
| 1 | 1 in 1020.98% | 9.37% | 71 / 235 / 469 | |
| 1 | 1 in 1430.7% | 6.8% | 99 / 328 / 655 | |
| 1 | 1 in 2040.49% | 4.79% | 142 / 469 / 938 | |
| 1 | 1 in 4080.25% | 2.43% | 283 / 938 / 1,876 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Hidden Tunnels | Badongerst | 12 | |
| Overworld | Kal Crossing | 10 | |
| Overworld | Kirrin Moorne | 21 | |
| Overworld | Loima Shores | 6 |
49 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.
Open on the mapAlso appears during the world event
Hamburglars and
Hamburglars.
Experience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a road bandit down from full health is worth about 117 xp in total. Damage it blocks or you take gives Defense xp on top.

Kal Crossing
Kirrin Moorne
Loima Shores