Combat
Every attack starts from a damage stat of 18. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash6takes 90.2%
Pierce46takes 45.3%
Bludgeon13takes 80%
Cold27takes 62.9%
Heat6takes 90.2%
Energy46takes 45.3%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with slash and avoid pierce.
Its combat skills: Dexterity 54, Strength 18, Defense 4, Ranged 5 and Sorcery 5. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Zombie Swing Left | Melee | 100% | Bludgeon | 0.45s | 2s | 10 stamina damage |
| Zombie Swing Right | Melee | 100% | Bludgeon | 0.45s | 2s | 10 stamina damage |
Damage is a share of this creature's damage stat of 18, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Chances are per kill, assuming no magic find.
Coins drop 55.6% of the time, 1-35 at a time: about 7.1 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 1.855.6% | 100% | 1 / 3 / 6 | |
| 1 | 1 in 424.9% | 94.3% | 3 / 9 / 17 | |
| 1 | 1 in 5.319% | 87.8% | 4 / 11 / 22 | |
| 1 | 1 in 5.319% | 87.8% | 4 / 11 / 22 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Hidden Tunnels | Badongerst | 2 | |
| Kal Mine | Kal Crossing | 1 | |
| Overworld | Kirrin Moorne | 14 | |
| Overworld | Southern Swamp | 23 |
40 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.
Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a starved zombie down from full health is worth about 153 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst
Kal Crossing
Kirrin Moorne
Southern Swamp