EverlastWiki

How it works

Loot and drop rates

How a creature's loot table is rolled, what "1 in 128" really means, and how many kills a rare drop takes.

Who gets the loot

The loot belongs to whoever tagged the creature first, meaning the first player to hit it. If that player wanders out of sight of it, whoever is fighting it takes over the tag. Party members do not share drops. See party play.

How a loot table rolls

Every creature has one or more loot tables, and each is rolled once per kill, independently of the others. A table has up to three parts:

  1. A chance of nothing. Checked first. Depending on the table it cancels the whole roll, only the weighted pool, or only the extra drops.
  2. A weighted pool, rolled a set number of times. Each roll picks exactly one entry, with a chance of its weight divided by the total weight. An entry can also be a roll on another loot table.
  3. Extra drops, each with its own chance, rolled separately from the pool and from each other.

Amounts are rolled evenly between the minimum and the maximum. A fractional number of rolls, such as 1.5, means one roll plus a 50% chance of a second.

Here is the table of a chicken, one weighted roll and two extra drops:

1 roll on the weighted pool per kill.No chance of dropping nothing.

Weighted pool entryAmountWeightChance per roll
Bundle of Feathers1-2100100 in 130
Egg1-32020 in 130
Coneleaf11010 in 130
Extra drop, rolled on its ownAmountChance
Raw Chicken1Always
Small Ichor11 in 333%
What you get per killChance of at least oneAverage per kill
Raw ChickenAlways1.00
Bundle of Feathers1 in 1.376.9%1.15
Small Ichor1 in 333%0.33
Egg1 in 6.515.4%0.31
Coneleaf1 in 137.69%0.08

A Valac rolls its pool three times, and two of its entries are rolls on other tables. The bottom table adds all of that up per kill:

3 rolls on the weighted pool per kill.No chance of dropping nothing.

Weighted pool entryAmountWeightChance per roll
"Snake" Fillet1100100 in 290
"Adder's" Tongue1100100 in 290
A roll on another loot groupVaries5050 in 290
A roll on another loot groupVaries4040 in 290
Extra drop, rolled on its ownAmountChance
Valac Meat1Always
Medium Ichor11 in 425%
What you get per killChance of at least oneAverage per kill
Valac MeatAlways1.00
"Adder's" Tongue1 in 1.375.5%1.12
"Snake" Fillet1 in 1.471.9%1.03
Medium Ichor1 in 425%0.25
Copper Bar1 in 6.814.7%0.15
"Bee" Stinger1 in 109.75%0.10
Iron Bar1 in 128.59%0.09
Eye of "Newt"1 in 147.37%0.08
Leg of Lizard1 in 166.17%0.06
Hound's Tooth1 in 204.96%0.05
Coal1 in 234.36%0.04
Star Salt1 in 273.73%0.04
Morion Bar1 in 462.2%0.02

How many kills it takes

"1 in 100" is an average, not a promise. Every kill is a fresh roll, so bad luck does not build up towards a drop. The chance of at least one drop in a number of kills is 1 minus the chance of missing every time.

Drop chanceKills for a 50% chanceKills for 90%Kills for 99%Chance after as many kills as the odds
1 in 425%391768.4%
1 in 1010%7224465.1%
1 in 254%175711364%
1 in 502%3511422863.6%
1 in 1001%6923045963.4%
1 in 2500.4%1735751,14963.3%
1 in 5000.2%3471,1512,30163.2%
1 in 1,0000.1%6932,3024,60363.2%

After as many kills as the odds, about 63% of players have their drop (a little more for common drops). The rest are still going.

Magic find and quantity

Two attributes change the rolls:

  • Loot Quality Multiplier flattens every weighted pool, so the rare entries get relatively more likely. At x2, a pool weighted 100 to 10 behaves like 10 to 3.2, and the rare entry goes from 1 in 11 to about 1 in 4. It also improves the quality of gear drops (see item quality).
  • Loot Quantity Multiplier multiplies how many times the weighted pool is rolled. It does not touch the extra drops.

A world can also set a loot rate, which scales the weighted rolls in the same way. The odds on this wiki are for a loot rate of 1 and no magic find.