Orvyn Argotte has worked out why half the runes on the Spot Cap stones refuse to translate: they are not words at all. They are emotions, meant to be felt rather than read, and the stones answer whoever feels the right one. He can read exactly one of them - Joy - and he intends to guess the rest. Help him find the other two the slow way, open the gate the stones were built to open, and then live with what the Spot Caps do to protect it.
Getting started
Orvyn Argotte is at the rune stones outside the Spot Cap village, and he is far too pleased with himself to be safe.
Talk to Orvyn Argotte to take it on.
Requirements
- Finish Wild Night
Rewards
Items you will need
Everything the steps ask you to have, make, gather or hand over, at the most any one step asks for.
| Item | Amount | How | Step |
|---|---|---|---|
| Orvyns Remains | 1 | Have | Losing the Future |
People involved
- Orvyn ArgotteStarts the quest
- Captain Frederick Heggcorn
- Shining Leaves the Elder
Walkthrough
11 steps. It gives the story away, so open it when you need it.
- 1
Opening the Gate
Orvyn Argotte has had a breakthrough. He believes the unserrated runes on the Spot Cap stones are emotions rather than words, and he wants to test it. Speak with him at the rune stones by the village.
- Speak with Orvyn Argotte at the rune stones.Orvyn Argotte
- 2
Wrong Emotion
Orvyn guessed wrong and pulled something through the stone. Put it back down before it puts you down.
- Put down the demon Orvyn pulled through the stone.
- 3
In Search of the Past
Joy is the only rune either of you can read. Revisit the rune stone sites marked in Orvyn's Notes, charge the stones, and take the meaning from them. The stone hidden in the Abyss and the stone at Badongerst are the two that matter.
- Charge the rune stone hidden in the Abyss and take its meaning.
- Charge the rune stone at Badongerst and take its meaning.
- (Optional) Visit the other rune stone sites marked in Orvyn's Notes.Optional
- 4
Express Yourself All as One
Take Joy, Longing and Bravery back to Orvyn and work out how the three of them fit together.
- Tell Orvyn the last two runes are Longing and Bravery, and work out the answer.Orvyn Argotte
- 5
One More Time
Travel to any other rune stone you have charged and channel Love at it to prove the stones can carry you home.
- 6
Deadly Misunderstanding
You warped back into the grove to find something badly wrong. Go into the elder's den.
- Go into the elder's den.Shining Leaves the Elder
The conversation branches here. What you choose decides which of these you play:
Option 1
- 1
By My Grace
You let Shining Leaves live and left the book with the Spot Caps. Take Orvyn down to the Moorne Fort encampment.
Option 2
- 1
An Arm for an Arm
Shining Leaves answered for Orvyn's death and the book stayed with his people. Take Orvyn down to the Moorne Fort encampment.
Option 3
- 1
You Will Not Leave Here Alive
Shining Leaves will not let the book leave the grove. He is not going to talk you out of the den.
- 2
You Will Not Leave Here Alive
Fight your way out of the elder's den with Orvyn and the book.
- Fight your way out of the elder's den.
- 7
Losing the Future
Carry Orvyn back to the Moorne Fort encampment and report his death to Captain Frederick Heggcorn.
- Carry Orvyn's body down out of the Moorne.Orvyns Remains
- Report Orvyn's death to Captain Frederick Heggcorn.Captain Frederick Heggcorn
