EverlastWiki

Level 7 creature

Bull

Leaves you alone until you attack it, then fights back. Its most likely drop is Raw Meat.

Combat

Every attack starts from a damage stat of 16. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.

Resistances

Slash6takes 90.2%Pierce5takes 91.8%Bludgeon7takes 88.7%Cold6takes 90.2%Heat5takes 91.8%Energy7takes 88.7%

Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with pierce and avoid bludgeon.

Its combat skills: Dexterity 18, Strength 8, Defense 4, Ranged 1 and Sorcery 1. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.

A heavy hit staggers a large creature for 0.25s and knocks it back half a metre. A parry stuns it for 2s.

Attacks

AttackTypeDamageDamage typeWind-upCooldownEffects
Bull HornHeavyMelee120%Bludgeon0.3s3.5s12 stamina damage
Bull BuckHeavyWhen tiredMelee110%Bludgeon0.35s3s8 stamina damage
Bull ChargeHeavyReach150%Bludgeon-8s

Damage is a share of this creature's damage stat of 16, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.

Drops

Chances are per kill, assuming no magic find.

ItemAmountPer killIn 10 killsKills for 50 / 90 / 99%
Raw Meat2-4Always100%1 / 1 / 1
Leather2-41 in 1.471.4%100%1 / 2 / 4
Small Ichor11 in 333%98.2%2 / 6 / 12
Gall of "Goat"11 in 4.721.4%91%3 / 10 / 20
Coneleaf11 in 147.14%52.3%10 / 32 / 63

Where to find it

3 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.

Open on the map

Experience

Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a bull down from full health is worth about 144 xp in total. Damage it blocks or you take gives Defense xp on top.