Combat
Every attack starts from a damage stat of 35. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash23takes 67.3%
Pierce5takes 91.8%
Bludgeon18takes 73.4%
Cold58takes 36.9%
Heat66takes 32.1%
Energy74takes 28%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with pierce and avoid energy.
Its combat skills: Dexterity 64, Strength 21, Defense 4, Ranged 21 and Sorcery 49. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Staff Bolt | Ranged | 70% | Heat | 0.3s | 3s |
Damage is a share of this creature's damage stat of 35, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Chances are per kill, assuming no magic find.
Coins drop 61.1% of the time, 1-35 at a time: about 8.1 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 2.245% | 99.7% | 2 / 4 / 8 | |
| 1 | 1 in 2.934.4% | 98.5% | 2 / 6 / 11 | |
| 1 | 1 in 4.522.4% | 92.1% | 3 / 10 / 19 | |
| 1 | 1 in 5.518.1% | 86.5% | 4 / 12 / 24 | |
| 1 | 1 in 7.313.8% | 77.3% | 5 / 16 / 32 | |
| 1 | 1 in 119.31% | 62.4% | 8 / 24 / 48 | |
| 1 | 1 in 214.72% | 38.3% | 15 / 48 / 96 | |
| 1 | 1 in 263.78% | 32% | 18 / 60 / 120 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Kal Mine | Kal Crossing | 1 | |
| Overworld | Kirrin Moorne | 3 | |
| Ancient Observatory | Shimmering Kal | 1 |
5 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.





Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a necromancer down from full health is worth about 522 xp in total. Damage it blocks or you take gives Defense xp on top.

Kal Crossing
Kirrin Moorne
Shimmering Kal