EverlastWiki

Quest

The Badongerst Blaze

Investigate the five-year-old fire that razed the old Badongerst castle and clear Elmer Albero's name.

Itsop Lloyd has been quietly building a case that his old friend Elmer Albero didn't burn down Badongerst's old castle five years ago. Help him chase the truth before the wrong man takes the fall.

From the quest log

Getting started

Speak with Itsop Lloyd at his house in Badongerst.

What the quest log says before you start

Talk to Itsop Lloyd to take it on.

Requirements

Rewards

You also receive these along the way:

Items you will need

Everything the steps ask you to have, make, gather or hand over, at the most any one step asks for.

ItemAmountHowStep
Alderman's Suspicious Documents1HaveAlderman Fugemann
Lockbox Key1HaveThe Misplaced Key

People involved

Creatures you fight

Walkthrough

Show the walkthroughHide the walkthrough17 steps. It gives the story away, so open it when you need it.
  1. 1

    A Curious Art Project

    Hear Itsop Lloyd out at his home in Badongerst and decide whether to take up his cause.

    • Speak with Itsop Lloyd at his home in Badongerst.Itsop Lloyd
  2. 2

    Doing the Rounds

    Moves on by itself

    Inspect the burn site and ask the townsfolk - Hayward, Heather, Greg, and Elmer - about the night of the fire.

  3. These open at the same time:

    • Investigate the Scorched Stones

      Inspect the scorched stones at the old burn site

      • Inspect the burn site.Scorched Stones
    • Asking Around Town

      Hayward Bale knows everyone's business, he'll know who has more information.

      • Find someone who has more information, Hayward Bale may know who to ask.Greg Affer
    • Asking the Weather Girl

      Heather Vayne always tracks the weather, ask her what the weather was like on the night of the fire.

      • Ask Heather Vayne about the weather on the night of the fire.Heather Vayne
    • Asking the Culprit

      Ask Elmer Albero for his side of the story about the fire.

      • Ask Elmer Albero what he remembers about the fire.Elmer Albero
  4. 3

    Putting Two Heads Together

    Return to Itsop with everything you've gathered.

  5. 4

    Alderman Fugemann

    Slip into Alderman Fugemann's home and search his desk for anything incriminating.

  6. 5

    The Tunnels Lead

    Bring the contract to Itsop and figure out how to find the old Badongerst Tunnels.

  7. 6

    Down the Tunnels

    Find the entrance to the old Badongerst Tunnels somewhere old and abandoned.

    • Find the old Badongerst Tunnels entrance somewhere old and abandoned.Hidden Tunnels
  8. 7

    Evidence of a Conspiracy

    Search the tunnels for evidence of the conspiracy and its mastermind.

    • Search the tunnels for evidence of the conspiracy and its mastermind.Contract Lockbox
  9. 8

    The Misplaced Key

    The lockbox requires a key which seems to be in their 'study'

  10. 9

    Opening the Lockbox

    Return to the lockbox.

  11. 10

    Bringing Her In

    Return to Itsop with Matchilda captured.

  12. 11

    Fetch Elmer

    Find Elmer and ask him to come back to Badongerst for the trial.

    • Find Elmer and ask him to come back to Badongerst.Elmer Albero
  13. 12

    Town Square Reckoning

    Meet Itsop in the town square and confront Alderman Fugemann in front of the whole town.

    • Meet Itsop in the town square and confront Sumner Fugemann.Itsop Lloyd
  14. 13

    A New Chapter

    Catch up with Itsop and the others once the dust has settled.