Itsop Lloyd has been quietly building a case that his old friend Elmer Albero didn't burn down Badongerst's old castle five years ago. Help him chase the truth before the wrong man takes the fall.
Getting started
Speak with Itsop Lloyd at his house in Badongerst.
Talk to Itsop Lloyd to take it on.
Requirements
- Finish One Short Lesson
Rewards
- 1 quest point
- 1,000
Survival xp
- 1,000
Woodcutting xp
- 700
Defense xp
You also receive these along the way:
Alderman's Suspicious Documents (Alderman Fugemann)
Items you will need
Everything the steps ask you to have, make, gather or hand over, at the most any one step asks for.
| Item | Amount | How | Step |
|---|---|---|---|
| 1 | Have | Alderman Fugemann | |
| 1 | Have | The Misplaced Key |
People involved
- Itsop LloydStarts the quest
- Elmer Albero
- Greg Affer
- Heather Vayne
- Matchilda Arden
Creatures you fight
Walkthrough
17 steps. It gives the story away, so open it when you need it.
- 1
A Curious Art Project
Hear Itsop Lloyd out at his home in Badongerst and decide whether to take up his cause.
- Speak with Itsop Lloyd at his home in Badongerst.Itsop Lloyd
- 2
Doing the Rounds
Moves on by itselfInspect the burn site and ask the townsfolk - Hayward, Heather, Greg, and Elmer - about the night of the fire.
These open at the same time:
Investigate the Scorched Stones
Inspect the scorched stones at the old burn site
- Inspect the burn site.Scorched Stones
Asking Around Town
Hayward Bale knows everyone's business, he'll know who has more information.
- Find someone who has more information, Hayward Bale may know who to ask.Greg Affer
Asking the Weather Girl
Heather Vayne always tracks the weather, ask her what the weather was like on the night of the fire.
- Ask Heather Vayne about the weather on the night of the fire.Heather Vayne
Asking the Culprit
Ask Elmer Albero for his side of the story about the fire.
- Ask Elmer Albero what he remembers about the fire.Elmer Albero
- 3
Putting Two Heads Together
Return to Itsop with everything you've gathered.
- Bring your findings back to Itsop Lloyd.Itsop Lloyd
- 4
Alderman Fugemann
Slip into Alderman Fugemann's home and search his desk for anything incriminating.
- Find the incriminating contract in Sumner's desk.
Alderman's Suspicious Documents - You receive
Alderman's Suspicious Documents
- Find the incriminating contract in Sumner's desk.
- 5
The Tunnels Lead
Bring the contract to Itsop and figure out how to find the old Badongerst Tunnels.
- Bring the contract back to Itsop.Itsop Lloyd
- You hand over
Alderman's Suspicious Documents
- 6
Down the Tunnels
Find the entrance to the old Badongerst Tunnels somewhere old and abandoned.
- Find the old Badongerst Tunnels entrance somewhere old and abandoned.Hidden Tunnels
- 7
Evidence of a Conspiracy
Search the tunnels for evidence of the conspiracy and its mastermind.
- Search the tunnels for evidence of the conspiracy and its mastermind.Contract Lockbox
- 8
The Misplaced Key
The lockbox requires a key which seems to be in their 'study'
- Find the lockbox key in the 'study'.
Lockbox Key
- Find the lockbox key in the 'study'.
- 9
Opening the Lockbox
Return to the lockbox.
- Open the lockbox.Matchilda Arden
- Fight: Matchilda Arden Combat
- 10
Bringing Her In
Return to Itsop with Matchilda captured.
- Bring Matchilda back to Itsop.Itsop Lloyd
- 11
Fetch Elmer
Find Elmer and ask him to come back to Badongerst for the trial.
- Find Elmer and ask him to come back to Badongerst.Elmer Albero
- 12
Town Square Reckoning
Meet Itsop in the town square and confront Alderman Fugemann in front of the whole town.
- Meet Itsop in the town square and confront Sumner Fugemann.Itsop Lloyd
- 13
A New Chapter
Catch up with Itsop and the others once the dust has settled.
- Catch up with Itsop one last time.Itsop Lloyd
