EverlastWiki

Quest

One Short Lesson

Resurrected by a mysterious stranger, you must find your place of death and gear up to track down a lost friend from your past.

You awaken from eternal slumber to find that you have been given a second chance by a stranger who claims to have power over death. That is a matter to uncover later on. For now, you need to find out where you perished and get equipped so you can chase down foggy memories of a friend you left behind.

From the quest log

Getting started

It begins as Humble Beginnings ends, with no one to talk to first.

Requirements

None. Any character can take it on.

Rewards

You also receive these along the way:

Items you will need

Everything the steps ask you to have, make, gather or hand over, at the most any one step asks for.

ItemAmountHowStep
Copper Pickaxe1HaveYearning for the Mines (only if you take "A Familiar Approach")
Copper Ore3GatherYearning for the Mines (only if you take "A Familiar Approach")
Copper Bar1MakeShe who smelt it... (only if you take "A Familiar Approach")
Copper Sword1Make, BankSharp Thinking, In the Bank
Copper Axe1HaveBack to the Lumberyard (only if you take "A Different Approach")
Poplar Logs3GatherBack to the Lumberyard (only if you take "A Different Approach")
Unstrung Poplar Shortbow1HaveOn Target (only if you take "Stringing Along")
Copper Arrow1HaveOn Target (only if you take "Stringing Along")
Flax1GatherSpinning a Yarn (only if you take "Stringing Along")
Bowstring1MakeSpinning a Yarn (only if you take "Stringing Along")
Poplar Shortbow1Have, BankFully Fledged, In the Bank
Unenchanted Poplar Wand1HaveSeeking Enchantment (only if you take "A Fancy Stick")
Bucket of Milk1HaveAlchemical Errand (only if you take "A Fancy Stick")
Vial of Water1HaveAlchemical Errand (only if you take "A Fancy Stick")
Coneleaf1HaveAlchemical Errand (only if you take "A Fancy Stick")
Antipoison1HaveEnchanted at Last (only if you take "A Fancy Stick")
Poplar Wand1BankIn the Bank

People involved

Walkthrough

Show the walkthroughHide the walkthrough28 steps. It gives the story away, so open it when you need it.
  1. 1

    Death

    Speak with the mysterious stranger.

    • Talk to Adon, The StrangerAdon
  2. 2

    Where to Start?

    Listen to the Town Crier's warning.

  3. 3

    The Man at the North Gate

    Speak to Captain Badon at the gate.

  4. The conversation branches here. What you choose decides which of these you play:

    Option 1

    1. 1

      A Familiar Approach

      Visit Agneiss at the mine.

    2. 2

      Melee Arts

      Visit Agneiss at the mine.

    3. 3

      Yearning for the Mines

      Mine copper ore and visit Silvia.

    4. 4

      She who smelt it...

      Smelt copper ore into bars.

    5. 5

      Sharp Thinking

      Forge a weapon at the anvil.

    Option 2

    1. 1

      A Different Approach

      Seek out Elmer Albero at the lumber yard.

    2. 2

      Timber!

      Speak with Elmer Albero at the lumber yard.

    3. 3

      Back to the Lumberyard

      Take the axe, chop three Poplar Logs, and return to Elmer.

    4. 4

      A Crafty Teacher

      Take your logs to Sedna Trappe and pick a craft.

    5. The conversation branches here. What you choose decides which of these you play:

      Option 1

      1. 1

        Stringing Along

        Listen to Sedna's lesson on crafting ranged weapons.

      2. 2

        On Target

        Craft an unstrung Poplar Shortbow and arrows, then show them to Sedna.

      3. 3

        A Stringy Situation

        Speak with Abel Wethers about a bowstring.

      4. 4

        Spinning a Yarn

        Harvest flax, spin it into a bowstring, and bring it back to Abel.

        • Harvest flax from the fieldFlax
        • Spin the flax into a bowstring at Abel's wheelBowstring
        • Return to Abel with the bowstringAbel Wethers
      5. 5

        Fully Fledged

        Finish crafting your Poplar Shortbow.

      Option 2

      1. 1

        A Fancy Stick

        Listen to Sedna's lesson on crafting sorcery catalysts.

      2. 2

        Seeking Enchantment

        Craft an Unenchanted Poplar Wand and bring it back to Sedna.

      3. 3

        A Test of Control

        Hear out Connor Jurin's request.

      4. 4

        Alchemical Errand

        Gather milk, water, and Coneleaf and return to Connor.

      5. 5

        Enchanted at Last

        Brew the Antipoison and give it to Connor for the wand enchantment.

  5. 4

    In the Bank

    Visit Lendie Tender at the bank.

  6. These open at the same time:

    • Deposit your copper sword in the bank.

    • Deposit your poplar shortbow in the bank.

    • Deposit your poplar wand in the bank.

  7. 5

    In the Bank

    Speak with Lendie before leaving.

  8. 6

    One Last Stop

    Return to Captain Badon.