The investigation in Mirehaven continues. Help Marco Velian with his repairs, dig for information with each member of the Order of the Grey Dawn, and follow the trail of the kidnapper - even when it leads back somewhere unexpected.
Getting started
Marco Velian, the groundskeeper, looks worn out. Offer him a hand - he may have something to say about the kidnappings.
Talk to Marco Velian to take it on.
Requirements
Occultism 20- Finish The Crown - Part 1
- 14 quest points
Rewards
Items you will need
Everything the steps ask you to have, make, gather or hand over, at the most any one step asks for.
| Item | Amount | How | Step |
|---|---|---|---|
| 10 | Have | Beams and Ropes | |
| 3 | Have | Beams and Ropes | |
| 1 | Have | Sickly Red | |
| 1 | Have | Sickly Red |
People involved
Creatures you fight
Walkthrough
16 steps. It gives the story away, so open it when you need it.
- 1
A Hand for the Groundskeeper
Marco Velian, the groundskeeper for Mirehaven, could use a hand. Speak with him about his work.
- Speak with Marco Velian about his work.Marco Velian
- 2
Beams and Ropes
Bring Marco 10 Simple Beams and 3 Ropes so he can keep up with the village repairs.
- Gather 10 Simple Beams for Marco.
10 x Simple Beams - Gather 3 Ropes for Marco.
3 x Rope - Return to Marco with the supplies.Marco Velian
- Gather 10 Simple Beams for Marco.
- 3
Three Investigations
Talk to each member of the Order - Archivald, Veremund, and Ramona - and learn what they know about the kidnappings.
These open at the same time:
A Missing Journal
Speak with Archivald Carideo in the monastery library about the kidnappings.
- Speak with Archivald in the monastery library.Archivald Carideo
Recover the Journal
Find Archivald's missing journal somewhere in the monastery and bring it back to him.
- Search the monastery for Archivald's missing journal.
On the Coast
Find Veremund Hass patrolling the swamp coast and ask him about the kidnappings.
- Find Veremund Hass patrolling the swamp coast.Veremund Hass
The Matron's Suspicions
Speak with Ramona Seager, the Matron of the Order, about anything she has uncovered.
- Speak with Ramona Seager in the monastery.Ramona Seager
Sickly Red
Recreate Ramona's mystery liquid by combining a ground Gall of Goat with Red Fern, and bring it back to her.
- Get a Gall of Goat to grind down.
Gall of "Goat" - Get a Red Fern from the Shimmering Kal.
Red Fern - Return the Reagent Mix: Sickly Red to Ramona.Ramona Seager
- You hand over
Gall of "Goat" and
Red Fern
- Get a Gall of Goat to grind down.
- 4
Theodore's Campfire
Find Theodore resting by a campfire outside Mirehaven and trade notes.
- Meet Theodore at the campfire outside Mirehaven.Theodore Badon
- 5
Into the Cave
Meet Theodore by the cave southwest of Mirehaven and confront the cult he was tipped off about.
- Survive the cult ambush in the cave with Theodore.
- Fight: Deranged Occultist
- 6
Back to Square One
Regroup with Theodore at camp and figure out who set you up.
- Trade theories with Theodore back at camp.Theodore Badon
The conversation branches here. What you choose decides which of these you play:
Option 1
- 1
Wrong Suspect
Confront Veremund Hass at the monastery and hear him out.
- Confront Veremund Hass at the monastery.Veremund Hass
Option 2
- 1
Right Suspect
Find Veremund at the monastery and tell him Marco is the kidnapper.
- Find Veremund at the monastery and tell him about Marco.Veremund Hass
- 7
The Cellar
Search Mirehaven for the cellar Marco has been hiding his victims in.
- Find the cellar Marco has been hiding his victims in.
- 8
Bones Beneath the Skin
Press into the cellar with Theodore and put down whatever Marco has built down there.
- Defeat the bone golem Marco has built.
- 9
What We Came For
Return to Mirehaven, hear out Veremund and Atlas, and watch Theodore leave with Marco bound.
- Return to Mirehaven for the closing scene.Theodore Badon
