Combat
Every attack starts from a damage stat of 18. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash16takes 75.9%
Pierce6takes 90.2%
Bludgeon14takes 78.6%
Cold42takes 48.6%
Heat42takes 48.6%
Energy46takes 45.3%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with pierce and avoid energy.
Its combat skills: Dexterity 10, Strength 5, Defense 4, Ranged 5 and Sorcery 20. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Staff Bolt | Ranged | 70% | Heat | 0.3s | 3s |
Damage is a share of this creature's damage stat of 18, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Chances are per kill, assuming no magic find.
Coins drop 61.1% of the time, 1-35 at a time: about 8.1 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 2.245% | 99.7% | 2 / 4 / 8 | |
| 1 | 1 in 2.934.4% | 98.5% | 2 / 6 / 11 | |
| 1 | 1 in 4.522.4% | 92.1% | 3 / 10 / 19 | |
| 1 | 1 in 5.518.1% | 86.5% | 4 / 12 / 24 | |
| 1 | 1 in 7.313.8% | 77.3% | 5 / 16 / 32 | |
| 1 | 1 in 119.31% | 62.4% | 8 / 24 / 48 | |
| 1 | 1 in 214.72% | 38.3% | 15 / 48 / 96 | |
| 1 | 1 in 263.78% | 32% | 18 / 60 / 120 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Badongerst | 9 | |
| Kal Mine | Kal Crossing | 3 | |
| Overworld | Shimmering Kal | 6 | |
| Overworld | Southern Swamp | 6 |
24 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.
Open on the mapPart of the quests Securing The Region and The Crown - Part 2.
Experience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a deranged occultist down from full health is worth about 144 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst
Kal Crossing
Shimmering Kal
Southern Swamp