Combat
Every attack starts from a damage stat of 18. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash19takes 72.1%
Pierce46takes 45.3%
Bludgeon6takes 90.2%
Cold15takes 77.3%
Heat6takes 90.2%
Energy46takes 45.3%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with bludgeon and avoid pierce.
Its combat skills: Dexterity 10, Strength 19, Defense 4, Ranged 5 and Sorcery 5. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Mace Swing Combo | Melee | 110% (x1, x1.2) | Bludgeon | 0.35s | 3.8s | 10 stamina damage |
| Mace Ground SlamHeavy | Melee | 160% | Bludgeon | 0.6s | 8s | 25 stamina damage |
Damage is a share of this creature's damage stat of 18, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage. It can also raise a guard and block.
Versions
The game has more than one kind of this creature. They share a name but not their numbers.
| Version | Level | Health | Damage | Respawn | Placed | Best drop |
|---|---|---|---|---|---|---|
| Version 1 | 19 | 85 | 18 | 2m 2s | 41 | |
| Version 2 | 19 | 85 | 17 | 2m 2s | 25 |
Drops
Chances are per kill, assuming no magic find.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 3.628% | 96.3% | 3 / 7 / 14 | |
| 1 | 1 in 424.9% | 94.3% | 3 / 9 / 17 | |
| 1 | 1 in 118.72% | 59.9% | 8 / 26 / 51 | |
| 1 | 1 in 128.31% | 58% | 8 / 27 / 54 | |
| 1 | 1 in 156.65% | 49.7% | 11 / 34 / 67 | |
| 1 | 1 in 166.23% | 47.4% | 11 / 36 / 72 | |
| 1 | 1 in 204.98% | 40% | 14 / 46 / 91 | |
| 1 | 1 in 303.32% | 28.7% | 21 / 69 / 137 | |
| 1 | 1 in 531.87% | 17.2% | 37 / 123 / 245 | |
| 1 | 1 in 601.66% | 15.4% | 42 / 138 / 275 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Badongerst | 19 | |
| Hidden Tunnels | Badongerst | 5 | |
| Kal Mine | Kal Crossing | 1 | |
| Overworld | Kirrin Moorne | 11 | |
| Overworld | Shimmering Kal | 15 | |
| Ancient Observatory | Shimmering Kal | 1 | |
| Overworld | Southern Swamp | 14 |
66 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.
Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a skeleton down from full health is worth about 153 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst
Kal Crossing
Kirrin Moorne
Shimmering Kal
Southern Swamp