EverlastWiki

How it works

Skills and experience

Seventeen skills, each levelled from 1 to 100 on its own experience. Where experience comes from, how boosts work, and the full level table.

There is no single character level to grind. Every skill keeps its own experience total, and its level follows from that total.

The skills

Six are combat skills: Dexterity, Strength, Defense, Vitality, Ranged and Sorcery. The other ten are Occultism, Mining, Fishing, Woodcutting, Cooking, Forging, Arcana, Survival, Warden and Artisan.

Each skill page lists everything that trains it and everything it unlocks.

Levels

Levels run from 1 to 100. The table at the bottom gives the total experience you need to be each level, so the numbers only ever go up.

  • Level 2 takes 100 experience. Below 100 you are always level 1.
  • Level 100 takes 10,000,000. Experience stops there; anything past it is not kept.
  • The curve is steep. Level 50 needs 95,818, which is only 0.96% of the way to level 100.

Where experience comes from

What you doSkillExperience
Hit something with a weaponDepends on the weapon (see combat)Damage dealt x 1.8, split evenly between the weapon's skills
Hit something with a Sorcery abilitySorceryDamage dealt x 1.8
Get hit while your defenses soften itDefense3 for every point of damage prevented
Eat or drink something that heals youVitality1.2 for every point of health actually restored
Gather from a nodeThe node's skillA fixed amount per success
Craft a recipeThe recipe's skillA fixed amount, x1.75 when you play the minigame, nothing when you fail it
Finish a questListed on the questA fixed amount

A few details worth knowing:

  • Combat experience is rounded down per hit, so a hit for 1 damage gives 1 experience, and a bow hit for 1 damage gives none (1.8 split two ways is 0.9 each).
  • Damage prevented covers everything that took a bite out of the hit: resistance, your Defense level, armor and blocking. Blocked damage counts only half when you block with a shield.
  • Healing that tops you up past full counts only the part you actually needed.
  • In a party every experience award is multiplied by 1.03, rounded down. See party play.
  • A world can set its own experience rate. The numbers on this wiki are for the normal rate.

Boosts and effective level

Gear, potions and other effects can raise a skill above its real level, either by a flat amount or by a percentage. The boosted number is your effective level:

effective level = real level x (1 + percentage bonus), rounded up, plus the flat bonus, and never less than 1

Your effective level is what the game uses for damage, maximum health (Vitality), maximum stamina (Dexterity) and gathering speed.

Requirements are stricter for combat skills. When an item, recipe, gathering spot or quest asks for Dexterity, Strength, Defense, Vitality, Ranged or Sorcery, it checks your real level. For the other eleven skills it checks your effective level, so a boost can get you to a recipe or a node a few levels early.

Combat level

Your combat level is the average of your six combat skills, rounded down. Real levels only, boosts do not count. Someone with 10 in four combat skills and 1 in the other two is combat level 7 (42 divided by 6).

Creatures show a level too. Many have a fixed one; the rest use the same average of their own combat skills.

Level-up bonuses

Three skills give you something the moment they level:

  • Vitality: 10 health for every level gained, up to your new maximum.
  • Dexterity: 2 stamina for every level gained, and 1 more when you reach 50 and again at 100.
  • Occultism: 15 occultic charge for every level gained, 40 more at level 50 and 75 more at level 100.

The experience table

Total experience needed to be each level, and how much more the next level takes.

LevelTotal XPTo next
10100
2100109
3209121
4330132
5462145
6607159
7766174
8940191
91,131210
101,341231
111,572253
121,825277
132,102304
142,406334
152,740367
163,107402
173,509441
183,950484
194,434530
204,964583
215,547639
226,186701
236,887770
247,657844
258,501926
LevelTotal XPTo next
269,4271,016
2710,4431,115
2811,5581,224
2912,7821,342
3014,1241,472
3115,5961,616
3217,2121,773
3318,9851,945
3420,9302,134
3523,0642,342
3625,4062,569
3727,9752,818
3830,7933,093
3933,8863,393
4037,2793,723
4141,0024,085
4245,0874,481
4349,5684,918
4454,4865,395
4559,8815,919
4665,8006,495
4772,2957,126
4879,4217,818
4987,2398,579
5095,8189,412
LevelTotal XPTo next
51105,23010,326
52115,55611,330
53126,88612,432
54139,31813,639
55152,95714,965
56167,92216,419
57184,34118,015
58202,35619,766
59222,12221,686
60243,80823,795
61267,60326,106
62293,70928,644
63322,35331,427
64353,78034,482
65388,26237,832
66426,09441,509
67467,60345,544
68513,14749,969
69563,11654,825
70617,94160,154
71678,09565,999
72744,09472,414
73816,50879,451
74895,95987,172
75983,13195,644
LevelTotal XPTo next
761,078,775104,939
771,183,714115,137
781,298,851126,326
791,425,177138,604
801,563,781152,073
811,715,854166,852
821,882,706183,068
832,065,774200,858
842,266,632220,379
852,487,011241,796
862,728,807265,294
872,994,101291,076
883,285,177319,364
893,604,541350,401
903,954,942384,454
914,339,396421,817
924,761,213462,810
935,224,023507,787
945,731,810557,136
956,288,946611,280
966,900,226670,686
977,570,912735,866
988,306,778807,379
999,114,157885,843
10010,000,000Max