Combat
Every attack starts from a damage stat of 10. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash9takes 85.7%
Pierce29takes 60.7%
Bludgeon19takes 72.1%
Cold17takes 74.6%
Heat6takes 90.2%
Energy13takes 80%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with heat and avoid pierce.
Its combat skills: Dexterity 27, Strength 10, Defense 4, Ranged 1 and Sorcery 1. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Sword Swing Combo | Melee | 100% (x1, x1.2) | Slash | 0.3s | 4s | |
| Mace Ground SlamHeavy | Melee | 160% | Bludgeon | 0.6s | 8s | 25 stamina damage |
Damage is a share of this creature's damage stat of 10, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Chances are per kill, assuming no magic find.
Coins drop 44.1% of the time, 1-35 at a time: about 5.5 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 333% | 98.2% | 2 / 6 / 12 | |
| 1 | 1 in 5.119.4% | 88.5% | 4 / 11 / 22 | |
| 10-15 | 1 in 5.817.1% | 84.7% | 4 / 13 / 25 | |
| 1 | 1 in 6.814.8% | 79.8% | 5 / 15 / 29 | |
| 1 | 1 in 8.112.4% | 73.4% | 6 / 18 / 35 | |
| 1 | 1 in 1010% | 65.2% | 7 / 22 / 44 | |
| 1 | 1 in 156.74% | 50.2% | 10 / 34 / 67 | |
| 1 | 1 in 185.41% | 42.7% | 13 / 42 / 83 | |
| 1 | 1 in 254.07% | 34% | 17 / 56 / 111 | |
| 1 | 1 in 372.73% | 24.1% | 26 / 84 / 167 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 731.37% | 12.9% | 51 / 168 / 335 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 851.18% | 11.2% | 59 / 195 / 389 | |
| 1 | 1 in 851.18% | 11.2% | 59 / 195 / 389 | |
| 1 | 1 in 1130.88% | 8.51% | 78 / 260 / 519 | |
| 1 | 1 in 1130.88% | 8.51% | 78 / 260 / 519 | |
| 1 | 1 in 1360.74% | 7.14% | 94 / 311 / 622 | |
| 1 | 1 in 1690.59% | 5.75% | 118 / 389 / 778 | |
| 1 | 1 in 2260.44% | 4.34% | 157 / 519 / 1,038 | |
| 1 | 1 in 3380.3% | 2.92% | 235 / 779 / 1,557 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Badongerst | 1 | Roams in a pack of 1; the pack returns 1m after the last one falls |
1 spawn point in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.





Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a mace bandit down from full health is worth about 90 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst