Combat
Every attack starts from a damage stat of 17. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash10takes 84.2%
Pierce17takes 74.6%
Bludgeon38takes 52%
Cold30takes 59.7%
Heat6takes 90.2%
Energy16takes 75.9%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with heat and avoid bludgeon.
Its combat skills: Dexterity 10, Strength 10, Defense 4, Ranged 18 and Sorcery 10. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Crossbow Fire | Ranged | 120% | Pierce (ranged) | 0.5s | 4s |
Damage is a share of this creature's damage stat of 17, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Chances are per kill, assuming no magic find.
Coins drop 44.1% of the time, 1-35 at a time: about 5.5 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 333% | 98.2% | 2 / 6 / 12 | |
| 1 | 1 in 5.119.4% | 88.5% | 4 / 11 / 22 | |
| 10-15 | 1 in 5.817.1% | 84.7% | 4 / 13 / 25 | |
| 1 | 1 in 6.814.8% | 79.8% | 5 / 15 / 29 | |
| 1 | 1 in 8.112.4% | 73.4% | 6 / 18 / 35 | |
| 1 | 1 in 1010% | 65.2% | 7 / 22 / 44 | |
| 1 | 1 in 156.74% | 50.2% | 10 / 34 / 67 | |
| 1 | 1 in 185.41% | 42.7% | 13 / 42 / 83 | |
| 1 | 1 in 254.07% | 34% | 17 / 56 / 111 | |
| 1 | 1 in 372.73% | 24.1% | 26 / 84 / 167 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 731.37% | 12.9% | 51 / 168 / 335 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 851.18% | 11.2% | 59 / 195 / 389 | |
| 1 | 1 in 851.18% | 11.2% | 59 / 195 / 389 | |
| 1 | 1 in 1130.88% | 8.51% | 78 / 260 / 519 | |
| 1 | 1 in 1130.88% | 8.51% | 78 / 260 / 519 | |
| 1 | 1 in 1360.74% | 7.14% | 94 / 311 / 622 | |
| 1 | 1 in 1690.59% | 5.75% | 118 / 389 / 778 | |
| 1 | 1 in 2260.44% | 4.34% | 157 / 519 / 1,038 | |
| 1 | 1 in 3380.3% | 2.92% | 235 / 779 / 1,557 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Badongerst | 6 | |
| Hidden Tunnels | Badongerst | 6 | |
| Overworld | Kirrin Moorne | 6 | |
| Overworld | Loima Shores | 3 |
21 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.



Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a road thief down from full health is worth about 153 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst
Kirrin Moorne
Loima Shores