Combat
Every attack starts from a damage stat of 14. The game takes the larger of the creature's two damage numbers and puts it on all six damage types, and each attack then uses the type it deals.
Resistances
Slash9takes 85.7%
Pierce24takes 66.2%
Bludgeon17takes 74.6%
Cold15takes 77.3%
Heat7takes 88.7%
Energy12takes 81.4%Each point of resistance cuts that type's weapon damage a little: damage taken is e-0.0172 x resistance. Hit it with heat and avoid pierce.
Its combat skills: Dexterity 27, Strength 1, Defense 3, Ranged 8 and Sorcery 1. Its Defense level lowers the damage you deal the same way yours lowers the damage you take.
A heavy hit staggers a medium creature for 0.3s and knocks it back 1.25 metres. A parry stuns it for 3s.
Attacks
| Attack | Type | Damage | Damage type | Wind-up | Cooldown | Effects |
|---|---|---|---|---|---|---|
| Crossbow Fire | Ranged | 120% | Pierce (ranged) | 0.5s | 4s |
Damage is a share of this creature's damage stat of 14, before your resistances, Defense level and armour. Multipliers in brackets apply to later swings of a combo; pools on the ground deal their own fixed damage.
Drops
Chances are per kill, assuming no magic find.
Coins drop 44.1% of the time, 1-35 at a time: about 5.5 coins a kill on average.
| Item | Amount | Per kill | In 10 kills | Kills for 50 / 90 / 99% |
|---|---|---|---|---|
| 1 | 1 in 333% | 98.2% | 2 / 6 / 12 | |
| 1 | 1 in 5.119.4% | 88.5% | 4 / 11 / 22 | |
| 10-15 | 1 in 5.817.1% | 84.7% | 4 / 13 / 25 | |
| 1 | 1 in 6.814.8% | 79.8% | 5 / 15 / 29 | |
| 1 | 1 in 8.112.4% | 73.4% | 6 / 18 / 35 | |
| 1 | 1 in 1010% | 65.2% | 7 / 22 / 44 | |
| 1 | 1 in 156.74% | 50.2% | 10 / 34 / 67 | |
| 1 | 1 in 185.41% | 42.7% | 13 / 42 / 83 | |
| 1 | 1 in 254.07% | 34% | 17 / 56 / 111 | |
| 1 | 1 in 372.73% | 24.1% | 26 / 84 / 167 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 422.39% | 21.5% | 29 / 96 / 191 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 561.79% | 16.6% | 39 / 128 / 255 | |
| 1 | 1 in 731.37% | 12.9% | 51 / 168 / 335 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 831.2% | 11.4% | 58 / 192 / 383 | |
| 1 | 1 in 851.18% | 11.2% | 59 / 195 / 389 | |
| 1 | 1 in 851.18% | 11.2% | 59 / 195 / 389 | |
| 1 | 1 in 1130.88% | 8.51% | 78 / 260 / 519 | |
| 1 | 1 in 1130.88% | 8.51% | 78 / 260 / 519 | |
| 1 | 1 in 1360.74% | 7.14% | 94 / 311 / 622 | |
| 1 | 1 in 1690.59% | 5.75% | 118 / 389 / 778 | |
| 1 | 1 in 2260.44% | 4.34% | 157 / 519 / 1,038 | |
| 1 | 1 in 3380.3% | 2.92% | 235 / 779 / 1,557 |
Where to find it
| Place | Region | Spawns | Notes |
|---|---|---|---|
| Overworld | Badongerst | 5 | |
| Overworld | Kal Crossing | 4 | |
| Overworld | Kirrin Moorne | 6 |
15 spawn points in all. Regions are the wiki's best reading of the map: the game itself does not draw region borders.



Open on the mapExperience
Combat experience comes from the damage you deal: 1.8 xp per point, split evenly between the skills your weapon trains. Bringing a petty thief down from full health is worth about 54 xp in total. Damage it blocks or you take gives Defense xp on top.

Badongerst
Kal Crossing
Kirrin Moorne