If you have not finished One Short Lesson yet, start with getting started.
Quests that open up
Five quests need nothing more than One Short Lesson behind you. Captain Badon points you at three of them by name.
| Quest | Where it starts | Rewards |
|---|---|---|
| Shepherd For Hire | Barnus, at his farm south of Kal Crossing | 1 quest point, 100 Artisan |
| Artifact Of The Matter | A curious scroll in the back alley of Kal Crossing | 1 quest point, 200 Vitality |
| More Than You Can Chew | Tartiana Linzer, first floor of the Wesfil Castle kitchen | 1 quest point, 200 Cooking |
| One More Thing | Cassius Boone, at the temple in Kal Crossing | 2 quest points, 500 Occultism |
| The Badongerst Blaze | Itsop Lloyd, at his house in Badongerst | 1 quest point, 1,000 Survival, 1,000 Woodcutting, 700 Defense |
Shepherd for Hire starts with a trip to the General Store for
Shears, so bring a few coins.
A few more open up once you have some levels:
- The Lost Artist needs More Than You Can Chew,
Arcana 13,
Fishing 3 and
Cooking 3. - The Mystery Of The Meat needs only
Cooking 27, and pays 2,000 coins. - Paths Diverge needs
Artisan 31. - From Nothing needs One More Thing, Shepherd for Hire, More Than You Can Chew, 7 quest points and
Occultism 10.
Your first death starts Meeting With Death on its own. It is short.
Quest points are worth collecting early. They count towards your humanity, which softens the curse (see occultism and the curse).
Your first coins
Lendie Tender at the bank says it herself: "If there are any items you want to sell rather than store, just visit the general store on the north side of town!" The
General Store buys almost anything at full value, as much as any shop pays. Raw materials sell for little early on and much more later:
| Resource | Gathered at | General Store pays |
|---|---|---|
| Mining 1 | 3 coins | |
| Mining 1 | 2 coins | |
| Woodcutting 1 | 3 coins | |
| Woodcutting 10 | 12 coins | |
| Mining 10 | 13 coins | |
| Woodcutting 20 | 27 coins | |
| Mining 25 | 38 coins | |
| Mining 15 | 40 coins | |
| Woodcutting 30 | 54 coins | |
| Mining 30 | 80 coins |
- Selling what you gather while you train is the steady income. Every gather is experience and coin at once.
- Task boards pay coins per item or kill on top of experience. See the path of the Warden.
- Some quests pay coin outright: The Mystery Of The Meat pays 2,000, A Business Adventure and Deep Trouble 500 each.
More on this in making money.
Gear by metal
Melee weapons, plate armor, pickaxes and axes come in four metals: copper from level 1, iron from 10, steel from 20 and Morion from 35. You make them at an anvil with
Forging, or buy the copper ones at the General Store.
| Item | Type | Needs | Damage |
|---|---|---|---|
| Sword | Dexterity 1 | Slash 9, Pierce 8, Bludgeon 7 | |
| Sword | Dexterity 10 | Slash 13, Pierce 12, Bludgeon 11 | |
| Sword | Dexterity 20 | Slash 18, Pierce 16, Bludgeon 14 | |
| Weapon | Dexterity 35 | Slash 24 |
| Item | Type | Needs | Resistance |
|---|---|---|---|
| Chest armor | Defense 1 | Slash 2, Pierce 3, Bludgeon 2 | |
| Chest armor | Defense 10 | Slash 6, Pierce 7, Bludgeon 5 | |
| Chest armor | Defense 20 | Slash 9, Pierce 11, Bludgeon 7, Cold 2, Heat 2 | |
| Chest armor | Defense 35 | Slash 12, Pierce 14, Bludgeon 9, Cold 2, Heat 2, Energy 1 |
Better pickaxes and axes do not just look nicer. Each tier adds 5 percentage points to your chance per attempt, and every tier above what a rock or tree asks for gives you a free success on it before it starts to run dry (see gathering).
| Item | Type | Needs |
|---|---|---|
| Pickaxe, tier 1 | Strength 1 and Mining 1 | |
| Pickaxe, tier 2 | Mining 10 and Strength 8 | |
| Pickaxe, tier 3 | Strength 16 and Mining 20 | |
| Pickaxe, tier 4 | Strength 26 and Mining 35 | |
| Axe, tier 1 | Dexterity 1 and Woodcutting 1 | |
| Axe, tier 2 | Dexterity 8 and Woodcutting 10 | |
| Axe, tier 3 | Dexterity 16 and Woodcutting 20 | |
| Axe, tier 4 | Dexterity 26 and Woodcutting 35 |
Gear by wood
Bows, wands and staves follow the trees: poplar first, then willow, spruce and maple. You carve bows and wands with
Survival and enchant wands with
Arcana.
| Item | Type | Needs | Damage |
|---|---|---|---|
| Two-handed bow | Dexterity 1 and Ranged 1 | Pierce 6 | |
| Two-handed bow | Ranged 7 and Dexterity 5 | Pierce 8 | |
| Two-handed bow | Ranged 14 and Dexterity 10 | Pierce 10 | |
| Two-handed bow | Ranged 23 and Dexterity 13 | Pierce 16 |
| Item | Type | Needs | Damage |
|---|---|---|---|
| Wand | Sorcery 1 | Cold 8, Heat 8, Energy 8 | |
| Weapon | Sorcery 15 | Cold 13, Energy 13 | |
| Weapon | Sorcery 35 | Heat 18, Energy 18 | |
| Two-handed staff | Sorcery 5 | Cold 13, Heat 13, Energy 13 | |
| Two-handed staff | Sorcery 25 | Heat 18 | |
| Weapon | Sorcery 40 | Heat 25 |
Armor for bows and magic
Plate is for fighting up close. Archers have leather and fur, casters wool, cloth and silk. Past the first set, each asks for the skill it suits as well as some Defense.
| Item | Type | Needs | Resistance |
|---|---|---|---|
| Chest armor | Defense 1 | Slash 1, Pierce 1, Bludgeon 1, Cold 1, Heat 1, Energy 1 | |
| Chest armor | Ranged 15 and Defense 10 | Slash 2, Pierce 2, Bludgeon 2, Cold 2, Heat 2, Energy 2 | |
| Chest armor | Ranged 30 and Defense 20 | Slash 4, Pierce 4, Bludgeon 4, Cold 4, Heat 3, Energy 4 | |
| Chest armor | Defense 1 and Sorcery 1 | Slash 1, Bludgeon 1, Cold 1, Heat 2, Energy 3 | |
| Chest armor | Sorcery 10 and Defense 8 | Slash 2, Pierce 1, Bludgeon 2, Cold 3, Heat 3, Energy 5 | |
| Chest armor | Defense 16 and Sorcery 23 | Slash 3, Pierce 2, Bludgeon 4, Cold 7, Heat 8, Energy 9 | |
| Chest armor | Defense 24 and Sorcery 38 | Slash 4, Pierce 3, Bludgeon 7, Cold 12, Heat 14, Energy 16 |
Habits worth forming
- Bank before you fight. Dying sends your pack to Adon, not your gear, coins or bank. See death and recovery.
- Carry food. Health only comes back on its own up to 40%. See health and stamina.
- Keep an eye on the curse meter. Crush an ichor now and then; plenty of creatures drop them.
- Craft by hand while you level. Recipes with a minigame make you do it once anyway, and by hand pays 1.75 times the experience.
